vkd3d-shader/dxil: Implement DX intrinsic Unary.

This commit is contained in:
Conor McCarthy
2023-11-27 13:29:14 +10:00
committed by Alexandre Julliard
parent cc5e703802
commit a33a9127ca
Notes: Alexandre Julliard 2023-12-07 22:47:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/497
16 changed files with 185 additions and 44 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 2.0 3.0 4.0 5.0
uniform 4 float4 0.0 -10.0 10.0 100.0
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2
[require]
@@ -28,7 +28,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 int4 2 3 4 5
uniform 4 int4 0 -10 10 100
todo(sm>=6) draw quad
draw quad
probe all rgba (2.0, 0.00292968750, 4096.0, 6.33825300e+030) 2