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vkd3d: Do not advertise tiled resource support.
Tiled resources are not implemented yet. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -961,6 +961,13 @@ static HRESULT vkd3d_init_device_caps(struct d3d12_device *device,
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else
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device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_3;
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/* FIXME: Implement tiled resources. */
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if (device->feature_options.TiledResourcesTier)
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{
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WARN("Tiled resources are not implemented yet.\n");
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device->feature_options.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
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}
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if (device->vk_info.device_limits.maxPerStageDescriptorSamplers <= 16)
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device->feature_options.ResourceBindingTier = D3D12_RESOURCE_BINDING_TIER_1;
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else if (device->vk_info.device_limits.maxPerStageDescriptorUniformBuffers <= 14)
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