vkd3d-shader/msl: Implement VKD3DSIH_ILT.

This commit is contained in:
Henri Verbeet
2025-05-23 15:04:05 +02:00
parent 83ed825e5a
commit a2eb3324d4
Notes: Henri Verbeet 2025-06-10 18:06:32 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1554
4 changed files with 8 additions and 7 deletions

View File

@@ -988,6 +988,7 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_USHR: case VKD3DSIH_USHR:
msl_binop(gen, ins, ">>"); msl_binop(gen, ins, ">>");
break; break;
case VKD3DSIH_ILT:
case VKD3DSIH_LTO: case VKD3DSIH_LTO:
msl_relop(gen, ins, "<"); msl_relop(gen, ins, "<");
break; break;

View File

@@ -145,19 +145,19 @@ if(sm<4) uniform 0 float 8
if(sm<4) uniform 4 float 9 if(sm<4) uniform 4 float 9
if(sm>=4) uniform 0 int 8 if(sm>=4) uniform 0 int 8
if(sm>=4) uniform 1 int 9 if(sm>=4) uniform 1 int 9
todo(msl) draw quad draw quad
probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0) probe (0, 0) rgba (-1.0, -1.0, -1.0, -1.0)
if(sm<4) uniform 0 float -3 if(sm<4) uniform 0 float -3
if(sm<4) uniform 4 float -4 if(sm<4) uniform 4 float -4
if(sm>=4) uniform 0 int -3 if(sm>=4) uniform 0 int -3
if(sm>=4) uniform 1 int -4 if(sm>=4) uniform 1 int -4
todo(msl) draw quad draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)
if(sm<4) uniform 0 float 7 if(sm<4) uniform 0 float 7
if(sm<4) uniform 4 float 7 if(sm<4) uniform 4 float 7
if(sm>=4) uniform 0 int 7 if(sm>=4) uniform 0 int 7
if(sm>=4) uniform 1 int 7 if(sm>=4) uniform 1 int 7
todo(msl) draw quad draw quad
probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0) probe (0, 0) rgba (1.0, 1.0, 1.0, 1.0)

View File

@@ -171,11 +171,11 @@ if(sm<4) uniform 0 float 5
if(sm<4) uniform 4 float 0 if(sm<4) uniform 4 float 0
if(sm>=4) uniform 0 int 5 if(sm>=4) uniform 0 int 5
if(sm>=4) uniform 1 int 0 if(sm>=4) uniform 1 int 0
todo(msl) draw quad draw quad
probe (0, 0) rgba (1.0, 1.0, 0.0, 1.0) probe (0, 0) rgba (1.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -1 if(sm<4) uniform 0 float -1
if(sm<4) uniform 4 float 3 if(sm<4) uniform 4 float 3
if(sm>=4) uniform 0 int -1 if(sm>=4) uniform 0 int -1
if(sm>=4) uniform 1 int 3 if(sm>=4) uniform 1 int 3
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 0.0) probe (0, 0) rgba (0.0, 1.0, 0.0, 0.0)

View File

@@ -49,12 +49,12 @@ void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos
if(sm<4) uniform 0 float 3 if(sm<4) uniform 0 float 3
if(sm<4) uniform 4 float 4 if(sm<4) uniform 4 float 4
if(sm>=4) uniform 0 int4 3 4 0 0 if(sm>=4) uniform 0 int4 3 4 0 0
todo(msl) draw quad draw quad
probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0) probe (0, 0) rgba (0.0, 1.0, 0.0, 1.0)
if(sm<4) uniform 0 float -2 if(sm<4) uniform 0 float -2
if(sm<4) uniform 4 float -2 if(sm<4) uniform 4 float -2
if(sm>=4) uniform 0 int4 -2 -2 0 0 if(sm>=4) uniform 0 int4 -2 -2 0 0
todo(msl) draw quad draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 1.0) probe (0, 0) rgba (1.0, 0.0, 0.0, 1.0)