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vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method.
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committed by
Alexandre Julliard
parent
c33219c97b
commit
a2e85a8a76
Notes:
Alexandre Julliard
2023-05-29 22:32:35 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/206
@@ -2445,6 +2445,7 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
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[HLSL_RESOURCE_LOAD] = "load_resource",
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[HLSL_RESOURCE_SAMPLE] = "sample",
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[HLSL_RESOURCE_SAMPLE_CMP] = "sample_cmp",
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[HLSL_RESOURCE_SAMPLE_CMP_LZ] = "sample_cmp_lz",
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[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
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[HLSL_RESOURCE_SAMPLE_LOD_BIAS] = "sample_biased",
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[HLSL_RESOURCE_SAMPLE_GRAD] = "sample_grad",
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