vkd3d-shader/hlsl: Parse SampleCmpLevelZero() method.

This commit is contained in:
Nikolay Sivov
2023-05-26 11:14:07 +02:00
committed by Alexandre Julliard
parent c33219c97b
commit a2e85a8a76
Notes: Alexandre Julliard 2023-05-29 22:32:35 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/206
4 changed files with 16 additions and 2 deletions

View File

@@ -2445,6 +2445,7 @@ static void dump_ir_resource_load(struct vkd3d_string_buffer *buffer, const stru
[HLSL_RESOURCE_LOAD] = "load_resource",
[HLSL_RESOURCE_SAMPLE] = "sample",
[HLSL_RESOURCE_SAMPLE_CMP] = "sample_cmp",
[HLSL_RESOURCE_SAMPLE_CMP_LZ] = "sample_cmp_lz",
[HLSL_RESOURCE_SAMPLE_LOD] = "sample_lod",
[HLSL_RESOURCE_SAMPLE_LOD_BIAS] = "sample_biased",
[HLSL_RESOURCE_SAMPLE_GRAD] = "sample_grad",