vkd3d-shader/msl: Implement VKD3DSIH_MUL.

This commit is contained in:
Feifan He
2024-11-22 15:45:54 +08:00
committed by Henri Verbeet
parent 4f549155c5
commit a2d56c8bfc
Notes: Henri Verbeet 2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
9 changed files with 16 additions and 13 deletions

View File

@ -71,7 +71,7 @@ float4 main() : SV_TARGET
% Account for both the SM1 and SM4 uniform layout
uniform 0 float4 2.0 3.0 0.0 0.0
uniform 4 float4 3.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (6.0, 6.0, 6.0, 6.0)
[pixel shader]