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vkd3d-shader/msl: Implement VKD3DSIH_MUL.
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Notes:
Henri Verbeet
2024-11-25 21:02:08 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1277
@ -71,7 +71,7 @@ float4 main() : SV_TARGET
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% Account for both the SM1 and SM4 uniform layout
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uniform 0 float4 2.0 3.0 0.0 0.0
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uniform 4 float4 3.0 0.0 0.0 0.0
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (6.0, 6.0, 6.0, 6.0)
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[pixel shader]
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