vkd3d-shader/glsl: Handle VSIR_DATA_SNORM and VSIR_DATA_UNORM in shader_glsl_vprint_assignment().

This commit is contained in:
Henri Verbeet
2025-10-14 20:56:57 +02:00
parent 3943f9aca6
commit a2ce610cc9
Notes: Henri Verbeet 2025-10-15 13:00:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1781
2 changed files with 4 additions and 2 deletions

View File

@@ -52,7 +52,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) f32(4.0, 5.0, 6.0, 7.0)
[pixel shader]
@@ -64,7 +64,7 @@ float4 main() : sv_target
}
[test]
todo(glsl) draw quad
draw quad
probe (0, 0) f32(8.0, 9.0, 10.0, 11.0)
[srv 0]