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vkd3d-shader/glsl: Handle VSIR_DATA_SNORM and VSIR_DATA_UNORM in shader_glsl_vprint_assignment().
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Notes:
Henri Verbeet
2025-10-15 13:00:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1781
@@ -514,6 +514,8 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
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"Internal compiler error: Unhandled destination register data type %#x.", data_type);
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/* fall through */
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case VSIR_DATA_F32:
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case VSIR_DATA_SNORM:
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case VSIR_DATA_UNORM:
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close = false;
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break;
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case VSIR_DATA_I32:
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