vkd3d-shader/glsl: Handle VSIR_DATA_SNORM and VSIR_DATA_UNORM in shader_glsl_vprint_assignment().

This commit is contained in:
Henri Verbeet
2025-10-14 20:56:57 +02:00
parent 3943f9aca6
commit a2ce610cc9
Notes: Henri Verbeet 2025-10-15 13:00:34 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1781
2 changed files with 4 additions and 2 deletions

View File

@@ -514,6 +514,8 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
"Internal compiler error: Unhandled destination register data type %#x.", data_type);
/* fall through */
case VSIR_DATA_F32:
case VSIR_DATA_SNORM:
case VSIR_DATA_UNORM:
close = false;
break;
case VSIR_DATA_I32: