vkd3d-shader/tpf: Make sysval_semantic_from_hlsl() independent of HLSL IR.

This commit is contained in:
Francisco Casas 2024-10-04 14:01:08 -03:00 committed by Henri Verbeet
parent 7cc8151b81
commit a243862b8c
Notes: Henri Verbeet 2024-10-16 21:46:52 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1152
4 changed files with 16 additions and 14 deletions

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@ -1629,9 +1629,6 @@ int d3dbc_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab, const struct vkd3d_shader_compile_info *compile_info, const struct vkd3d_shader_code *ctab,
struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context); struct vkd3d_shader_code *out, struct vkd3d_shader_message_context *message_context);
bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic,
const struct vkd3d_shader_version *version, bool semantic_compat_mapping,
const struct hlsl_semantic *hlsl_semantic, bool output);
bool hlsl_sm4_register_from_semantic(const struct vkd3d_shader_version *version, bool hlsl_sm4_register_from_semantic(const struct vkd3d_shader_version *version,
const struct hlsl_semantic *semantic, bool output, enum vkd3d_shader_register_type *type, bool *has_idx); const struct hlsl_semantic *semantic, bool output, enum vkd3d_shader_register_type *type, bool *has_idx);

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@ -5217,7 +5217,8 @@ static void allocate_semantic_register(struct hlsl_ctx *ctx, struct hlsl_ir_var
enum vkd3d_shader_sysval_semantic semantic; enum vkd3d_shader_sysval_semantic semantic;
bool has_idx; bool has_idx;
if (!sysval_semantic_from_hlsl(&semantic, &version, ctx->semantic_compat_mapping, &var->semantic, output)) if (!sm4_sysval_semantic_from_semantic_name(&semantic, &version,
ctx->semantic_compat_mapping, var->semantic.name, output))
{ {
hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC, hlsl_error(ctx, &var->loc, VKD3D_SHADER_ERROR_HLSL_INVALID_SEMANTIC,
"Invalid semantic '%s'.", var->semantic.name); "Invalid semantic '%s'.", var->semantic.name);
@ -6299,8 +6300,8 @@ static void generate_vsir_signature_entry(struct hlsl_ctx *ctx,
struct vkd3d_string_buffer *string; struct vkd3d_string_buffer *string;
bool has_idx, ret; bool has_idx, ret;
ret = sysval_semantic_from_hlsl(&sysval, &program->shader_version, ret = sm4_sysval_semantic_from_semantic_name(&sysval, &program->shader_version,
ctx->semantic_compat_mapping, &var->semantic, output); ctx->semantic_compat_mapping, var->semantic.name, output);
VKD3D_ASSERT(ret); VKD3D_ASSERT(ret);
if (sysval == ~0u) if (sysval == ~0u)
return; return;

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@ -3044,9 +3044,9 @@ bool hlsl_sm4_register_from_semantic(const struct vkd3d_shader_version *version,
return false; return false;
} }
bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic, bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
const struct vkd3d_shader_version *version, bool semantic_compat_mapping, const struct vkd3d_shader_version *version,
const struct hlsl_semantic *hlsl_semantic, bool output) bool semantic_compat_mapping, const char *semantic_name, bool output)
{ {
unsigned int i; unsigned int i;
@ -3094,16 +3094,16 @@ bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic,
{"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX}, {"sv_rendertargetarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_RENDER_TARGET_ARRAY_INDEX},
{"sv_viewportarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX}, {"sv_viewportarrayindex", true, VKD3D_SHADER_TYPE_VERTEX, VKD3D_SHADER_SV_VIEWPORT_ARRAY_INDEX},
}; };
bool needs_compat_mapping = ascii_strncasecmp(hlsl_semantic->name, "sv_", 3); bool needs_compat_mapping = ascii_strncasecmp(semantic_name, "sv_", 3);
for (i = 0; i < ARRAY_SIZE(semantics); ++i) for (i = 0; i < ARRAY_SIZE(semantics); ++i)
{ {
if (!ascii_strcasecmp(hlsl_semantic->name, semantics[i].name) if (!ascii_strcasecmp(semantic_name, semantics[i].name)
&& output == semantics[i].output && output == semantics[i].output
&& (semantic_compat_mapping == needs_compat_mapping || !needs_compat_mapping) && (semantic_compat_mapping == needs_compat_mapping || !needs_compat_mapping)
&& version->type == semantics[i].shader_type) && version->type == semantics[i].shader_type)
{ {
*semantic = semantics[i].semantic; *sysval_semantic = semantics[i].semantic;
return true; return true;
} }
} }
@ -3111,7 +3111,7 @@ bool sysval_semantic_from_hlsl(enum vkd3d_shader_sysval_semantic *semantic,
if (!needs_compat_mapping) if (!needs_compat_mapping)
return false; return false;
*semantic = VKD3D_SHADER_SV_NONE; *sysval_semantic = VKD3D_SHADER_SV_NONE;
return true; return true;
} }
@ -4745,7 +4745,8 @@ static void write_sm4_dcl_semantic(const struct tpf_compiler *tpf, const struct
if (instr.dsts[0].reg.type == VKD3DSPR_DEPTHOUT) if (instr.dsts[0].reg.type == VKD3DSPR_DEPTHOUT)
instr.dsts[0].reg.dimension = VSIR_DIMENSION_SCALAR; instr.dsts[0].reg.dimension = VSIR_DIMENSION_SCALAR;
sysval_semantic_from_hlsl(&semantic, version, tpf->ctx->semantic_compat_mapping, &var->semantic, output); sm4_sysval_semantic_from_semantic_name(&semantic, version,
tpf->ctx->semantic_compat_mapping, var->semantic.name, output);
if (semantic == ~0u) if (semantic == ~0u)
semantic = VKD3D_SHADER_SV_NONE; semantic = VKD3D_SHADER_SV_NONE;

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@ -1606,6 +1606,9 @@ bool sm1_register_from_semantic_name(const struct vkd3d_shader_version *version,
unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg); unsigned int semantic_index, bool output, enum vkd3d_shader_register_type *type, unsigned int *reg);
bool sm1_usage_from_semantic_name(const char *semantic_name, bool sm1_usage_from_semantic_name(const char *semantic_name,
uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx); uint32_t semantic_index, enum vkd3d_decl_usage *usage, uint32_t *usage_idx);
bool sm4_sysval_semantic_from_semantic_name(enum vkd3d_shader_sysval_semantic *sysval_semantic,
const struct vkd3d_shader_version *version,
bool semantic_compat_mapping, const char *semantic_name, bool output);
int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags, int d3dbc_parse(const struct vkd3d_shader_compile_info *compile_info, uint64_t config_flags,
struct vkd3d_shader_message_context *message_context, struct vsir_program *program); struct vkd3d_shader_message_context *message_context, struct vsir_program *program);