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	vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().
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				Notes:
				
					Henri Verbeet
				
				2024-09-04 18:51:04 +02:00 
			
			Approved-by: Elizabeth Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1033
| @@ -3123,24 +3123,24 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type) | |||||||
|     vkd3d_unreachable(); |     vkd3d_unreachable(); | ||||||
| } | } | ||||||
|  |  | ||||||
| static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type) | static enum vkd3d_sm4_data_type sm4_data_type(const struct hlsl_type *type) | ||||||
| { | { | ||||||
|     switch (type->e.resource.format->e.numeric.type) |     switch (type->e.resource.format->e.numeric.type) | ||||||
|     { |     { | ||||||
|         case HLSL_TYPE_DOUBLE: |         case HLSL_TYPE_DOUBLE: | ||||||
|             return D3D_RETURN_TYPE_DOUBLE; |             return VKD3D_SM4_DATA_DOUBLE; | ||||||
|  |  | ||||||
|         case HLSL_TYPE_FLOAT: |         case HLSL_TYPE_FLOAT: | ||||||
|         case HLSL_TYPE_HALF: |         case HLSL_TYPE_HALF: | ||||||
|             return D3D_RETURN_TYPE_FLOAT; |             return VKD3D_SM4_DATA_FLOAT; | ||||||
|  |  | ||||||
|         case HLSL_TYPE_INT: |         case HLSL_TYPE_INT: | ||||||
|             return D3D_RETURN_TYPE_SINT; |             return VKD3D_SM4_DATA_INT; | ||||||
|             break; |             break; | ||||||
|  |  | ||||||
|         case HLSL_TYPE_BOOL: |         case HLSL_TYPE_BOOL: | ||||||
|         case HLSL_TYPE_UINT: |         case HLSL_TYPE_UINT: | ||||||
|             return D3D_RETURN_TYPE_UINT; |             return VKD3D_SM4_DATA_UINT; | ||||||
|  |  | ||||||
|         default: |         default: | ||||||
|             vkd3d_unreachable(); |             vkd3d_unreachable(); | ||||||
| @@ -3471,7 +3471,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc) | |||||||
|         { |         { | ||||||
|             unsigned int dimx = resource->component_type->e.resource.format->dimx; |             unsigned int dimx = resource->component_type->e.resource.format->dimx; | ||||||
|  |  | ||||||
|             put_u32(&buffer, sm4_resource_format(resource->component_type)); |             put_u32(&buffer, sm4_data_type(resource->component_type)); | ||||||
|             put_u32(&buffer, sm4_rdef_resource_dimension(resource->component_type)); |             put_u32(&buffer, sm4_rdef_resource_dimension(resource->component_type)); | ||||||
|             put_u32(&buffer, ~0u); /* FIXME: multisample count */ |             put_u32(&buffer, ~0u); /* FIXME: multisample count */ | ||||||
|             flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT; |             flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT; | ||||||
| @@ -4348,7 +4348,7 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex | |||||||
|             .dsts[0].reg.idx_count = 1, |             .dsts[0].reg.idx_count = 1, | ||||||
|             .dst_count = 1, |             .dst_count = 1, | ||||||
|  |  | ||||||
|             .idx[0] = sm4_resource_format(component_type) * 0x1111, |             .idx[0] = sm4_data_type(component_type) * 0x1111, | ||||||
|             .idx_count = 1, |             .idx_count = 1, | ||||||
|         }; |         }; | ||||||
|  |  | ||||||
|   | |||||||
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