vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format().

This commit is contained in:
Henri Verbeet 2024-08-07 18:24:06 +02:00
parent b61675d0f3
commit a214e96cf8
Notes: Henri Verbeet 2024-09-04 18:51:04 +02:00
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1033

View File

@ -3123,24 +3123,24 @@ static D3D_SHADER_INPUT_TYPE sm4_resource_type(const struct hlsl_type *type)
vkd3d_unreachable(); vkd3d_unreachable();
} }
static D3D_RESOURCE_RETURN_TYPE sm4_resource_format(const struct hlsl_type *type) static enum vkd3d_sm4_data_type sm4_data_type(const struct hlsl_type *type)
{ {
switch (type->e.resource.format->e.numeric.type) switch (type->e.resource.format->e.numeric.type)
{ {
case HLSL_TYPE_DOUBLE: case HLSL_TYPE_DOUBLE:
return D3D_RETURN_TYPE_DOUBLE; return VKD3D_SM4_DATA_DOUBLE;
case HLSL_TYPE_FLOAT: case HLSL_TYPE_FLOAT:
case HLSL_TYPE_HALF: case HLSL_TYPE_HALF:
return D3D_RETURN_TYPE_FLOAT; return VKD3D_SM4_DATA_FLOAT;
case HLSL_TYPE_INT: case HLSL_TYPE_INT:
return D3D_RETURN_TYPE_SINT; return VKD3D_SM4_DATA_INT;
break; break;
case HLSL_TYPE_BOOL: case HLSL_TYPE_BOOL:
case HLSL_TYPE_UINT: case HLSL_TYPE_UINT:
return D3D_RETURN_TYPE_UINT; return VKD3D_SM4_DATA_UINT;
default: default:
vkd3d_unreachable(); vkd3d_unreachable();
@ -3471,7 +3471,7 @@ static void write_sm4_rdef(struct hlsl_ctx *ctx, struct dxbc_writer *dxbc)
{ {
unsigned int dimx = resource->component_type->e.resource.format->dimx; unsigned int dimx = resource->component_type->e.resource.format->dimx;
put_u32(&buffer, sm4_resource_format(resource->component_type)); put_u32(&buffer, sm4_data_type(resource->component_type));
put_u32(&buffer, sm4_rdef_resource_dimension(resource->component_type)); put_u32(&buffer, sm4_rdef_resource_dimension(resource->component_type));
put_u32(&buffer, ~0u); /* FIXME: multisample count */ put_u32(&buffer, ~0u); /* FIXME: multisample count */
flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT; flags |= (dimx - 1) << VKD3D_SM4_SIF_TEXTURE_COMPONENTS_SHIFT;
@ -4348,7 +4348,7 @@ static void write_sm4_dcl_textures(const struct tpf_writer *tpf, const struct ex
.dsts[0].reg.idx_count = 1, .dsts[0].reg.idx_count = 1,
.dst_count = 1, .dst_count = 1,
.idx[0] = sm4_resource_format(component_type) * 0x1111, .idx[0] = sm4_data_type(component_type) * 0x1111,
.idx_count = 1, .idx_count = 1,
}; };