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vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnorderedAccessViewUint().
There is no bit-compatible UINT format, so we'll use DXGI_FORMAT_R32_UINT. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4979,6 +4979,22 @@ static void d3d12_command_list_clear_uav(struct d3d12_command_list *list,
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}
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}
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}
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}
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static const struct vkd3d_format *vkd3d_fixup_clear_uav_uint_colour(struct d3d12_device *device,
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DXGI_FORMAT dxgi_format, VkClearColorValue *colour)
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{
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switch (dxgi_format)
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{
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case DXGI_FORMAT_R11G11B10_FLOAT:
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colour->uint32[0] = (colour->uint32[0] & 0x7ff)
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| ((colour->uint32[1] & 0x7ff) << 11)
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| ((colour->uint32[2] & 0x3ff) << 22);
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return vkd3d_get_format(device, DXGI_FORMAT_R32_UINT, false);
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default:
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return NULL;
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}
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}
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static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList1 *iface,
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static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList1 *iface,
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
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D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource,
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const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
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const UINT values[4], UINT rect_count, const D3D12_RECT *rects)
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@ -5000,7 +5016,8 @@ static void STDMETHODCALLTYPE d3d12_command_list_ClearUnorderedAccessViewUint(ID
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if (view->format->type != VKD3D_FORMAT_TYPE_UINT)
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if (view->format->type != VKD3D_FORMAT_TYPE_UINT)
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{
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{
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if (!(uint_format = vkd3d_find_uint_format(device, view->format->dxgi_format)))
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if (!(uint_format = vkd3d_find_uint_format(device, view->format->dxgi_format))
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&& !(uint_format = vkd3d_fixup_clear_uav_uint_colour(device, view->format->dxgi_format, &colour)))
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{
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{
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ERR("Unhandled format %#x.\n", view->format->dxgi_format);
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ERR("Unhandled format %#x.\n", view->format->dxgi_format);
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return;
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return;
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@ -4839,11 +4839,11 @@ static void test_clear_unordered_access_view_buffer(void)
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{0x100, 0, 0, 0}, 0, false, true},
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{0x100, 0, 0, 0}, 0, false, true},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0, 0, 0, 0}, 0, false, true},
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{0, 0, 0, 0}, 0},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x7ff, 0x7ff, 0x3ff, 0}, 0xffffffff, false, true},
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{0x7ff, 0x7ff, 0x3ff, 0}, 0xffffffff},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x7ff, 0, 0x3ff, 0}, 0xffc007ff, false, true},
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{0x7ff, 0, 0x3ff, 0}, 0xffc007ff},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0x40000000 /* 2.0f */, 0}, 0x801e0380, true},
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{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0x40000000 /* 2.0f */, 0}, 0x801e0380, true},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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{DXGI_FORMAT_R11G11B10_FLOAT, { 0, BUFFER_SIZE / sizeof(uint32_t), 0, 0, D3D12_BUFFER_UAV_FLAG_NONE},
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@ -5011,7 +5011,7 @@ static void test_clear_unordered_access_view_image(void)
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{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
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{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
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{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {0x123, 0, 0, 0}, 0x00000023, false, true},
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{DXGI_FORMAT_R8G8B8A8_UINT, 1, 1, 0, 0, 1, 0, {}, {0x123, 0, 0, 0}, 0x00000023, false, true},
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{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
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{DXGI_FORMAT_R8G8B8A8_UNORM, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x04030201},
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{DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00c01001, false, true},
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{DXGI_FORMAT_R11G11B10_FLOAT, 1, 1, 0, 0, 1, 0, {}, {1, 2, 3, 4}, 0x00c01001},
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/* Test float clears with formats. */
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/* Test float clears with formats. */
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{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {},
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{DXGI_FORMAT_R16G16_UNORM, 1, 1, 0, 0, 1, 0, {},
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{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, true},
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{0x3f000000 /* 0.5f */, 0x3f800000 /* 1.0f */, 0, 0}, 0xffff8000, true},
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