diff --git a/tests/hlsl/tessellation.shader_test b/tests/hlsl/tessellation.shader_test index 774b1d70c..393fad784 100644 --- a/tests/hlsl/tessellation.shader_test +++ b/tests/hlsl/tessellation.shader_test @@ -130,8 +130,9 @@ void main(InputPatch input) } [test] -if(!llvmpipe) todo(sm<6) draw 3 control point patch list 3 -if(!llvmpipe) todo(mvk) probe (0, 0, 640, 480) rgba(0.0, 1.0, 0.0, 1.0) +% DXC doesn't generate a passthrough control point phase like FXC does +if(!llvmpipe & sm<6) todo draw 3 control point patch list 3 +if(!llvmpipe & sm<6) todo(mvk) probe (0, 0, 640, 480) rgba(0.0, 1.0, 0.0, 1.0) [require] shader model >= 5.0