vkd3d-shader/dxil: Support global variable initialisers.

This commit is contained in:
Conor McCarthy
2023-11-14 00:50:30 +10:00
committed by Alexandre Julliard
parent f2a656b876
commit a0f5d70792
Notes: Alexandre Julliard 2023-11-22 22:48:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/471
4 changed files with 78 additions and 20 deletions

View File

@@ -1595,6 +1595,36 @@ static void shader_print_opcode(struct vkd3d_d3d_asm_compiler *compiler, enum vk
shader_opcode_names[opcode], compiler->colours.reset);
}
static void shader_dump_icb(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_immediate_constant_buffer *icb)
{
struct vkd3d_string_buffer *buffer = &compiler->buffer;
unsigned int i, j;
vkd3d_string_buffer_printf(buffer, " {\n");
if (icb->component_count == 1)
{
for (i = 0; i < icb->element_count; )
{
for (j = 0; i < icb->element_count && j < 4; ++i, ++j)
shader_print_hex_literal(compiler, !j ? " " : ", ", icb->data[i], "");
vkd3d_string_buffer_printf(buffer, "\n");
}
}
else
{
assert(icb->component_count == VKD3D_VEC4_SIZE);
for (i = 0; i < icb->element_count; ++i)
{
shader_print_hex_literal(compiler, " {", icb->data[4 * i + 0], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 1], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 2], "");
shader_print_hex_literal(compiler, ", ", icb->data[4 * i + 3], "},\n");
}
}
shader_addline(buffer, "}");
}
static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
const struct vkd3d_shader_instruction *ins)
{
@@ -1656,16 +1686,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
break;
case VKD3DSIH_DCL_IMMEDIATE_CONSTANT_BUFFER:
vkd3d_string_buffer_printf(buffer, " {\n");
assert(ins->declaration.icb->component_count == VKD3D_VEC4_SIZE);
for (i = 0; i < ins->declaration.icb->element_count; ++i)
{
shader_print_hex_literal(compiler, " {", ins->declaration.icb->data[4 * i + 0], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 1], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 2], "");
shader_print_hex_literal(compiler, ", ", ins->declaration.icb->data[4 * i + 3], "},\n");
}
shader_addline(buffer, "}");
shader_dump_icb(compiler, ins->declaration.icb);
break;
case VKD3DSIH_DCL_INDEX_RANGE:
@@ -1681,6 +1702,8 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_print_uint_literal(compiler, ", ", ins->declaration.indexable_temp.component_count, "");
if (ins->declaration.indexable_temp.alignment)
shader_print_uint_literal(compiler, ", align ", ins->declaration.indexable_temp.alignment, "");
if (ins->declaration.indexable_temp.initialiser)
shader_dump_icb(compiler, ins->declaration.indexable_temp.initialiser);
break;
case VKD3DSIH_DCL_INPUT_PS: