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vkd3d-shader/hlsl: Implement the asint() intrinsic.
This commit is contained in:
committed by
Henri Verbeet
parent
91dce79227
commit
a0de05f0b4
Notes:
Henri Verbeet
2024-07-24 16:16:07 +02:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/953
@@ -3299,6 +3299,29 @@ static bool intrinsic_asfloat(struct hlsl_ctx *ctx,
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return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
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}
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static bool intrinsic_asint(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_node *operands[HLSL_MAX_OPERANDS] = {0};
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struct hlsl_type *data_type;
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data_type = params->args[0]->data_type;
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if (data_type->e.numeric.type == HLSL_TYPE_BOOL || data_type->e.numeric.type == HLSL_TYPE_DOUBLE)
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{
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struct vkd3d_string_buffer *string;
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if ((string = hlsl_type_to_string(ctx, data_type)))
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hlsl_error(ctx, loc, VKD3D_SHADER_ERROR_HLSL_INVALID_TYPE,
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"Wrong argument type of asint(): expected 'int', 'uint', 'float', or 'half', but got '%s'.",
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string->buffer);
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hlsl_release_string_buffer(ctx, string);
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}
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data_type = convert_numeric_type(ctx, data_type, HLSL_TYPE_INT);
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operands[0] = params->args[0];
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return add_expr(ctx, params->instrs, HLSL_OP1_REINTERPRET, operands, data_type, loc);
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}
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static bool intrinsic_asuint(struct hlsl_ctx *ctx,
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const struct parse_initializer *params, const struct vkd3d_shader_location *loc)
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{
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@@ -4825,6 +4848,7 @@ intrinsic_functions[] =
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{"any", 1, true, intrinsic_any},
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{"asfloat", 1, true, intrinsic_asfloat},
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{"asin", 1, true, intrinsic_asin},
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{"asint", 1, true, intrinsic_asint},
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{"asuint", -1, true, intrinsic_asuint},
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{"atan", 1, true, intrinsic_atan},
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{"atan2", 2, true, intrinsic_atan2},
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