vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-02-23 15:50:39 +01:00
committed by Alexandre Julliard
parent 4dd1bbae40
commit a0d52dc385
Notes: Alexandre Julliard 2024-03-06 23:29:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/676
4 changed files with 8 additions and 4 deletions

View File

@ -11,7 +11,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail todo]
[pixel shader fail]
float4 vertexshader;
float4 main() : sv_target