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vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
4dd1bbae40
commit
a0d52dc385
Notes:
Alexandre Julliard
2024-03-06 23:29:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/676
@ -11,7 +11,7 @@ float4 main() : sv_target
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return 0;
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}
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[pixel shader fail todo]
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[pixel shader fail]
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float4 vertexshader;
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float4 main() : sv_target
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