vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-02-23 15:50:39 +01:00
committed by Alexandre Julliard
parent 4dd1bbae40
commit a0d52dc385
Notes: Alexandre Julliard 2024-03-06 23:29:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/676
4 changed files with 8 additions and 4 deletions

View File

@@ -108,6 +108,7 @@ out {return KW_OUT; }
packoffset {return KW_PACKOFFSET; }
pass {return KW_PASS; }
PixelShader {return KW_PIXELSHADER; }
pixelshader {return KW_PIXELSHADER; }
precise {return KW_PRECISE; }
RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; }
RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; }
@@ -166,6 +167,7 @@ typedef {return KW_TYPEDEF; }
uniform {return KW_UNIFORM; }
vector {return KW_VECTOR; }
VertexShader {return KW_VERTEXSHADER; }
vertexshader {return KW_VERTEXSHADER; }
void {return KW_VOID; }
volatile {return KW_VOLATILE; }
while {return KW_WHILE; }