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vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
4dd1bbae40
commit
a0d52dc385
Notes:
Alexandre Julliard
2024-03-06 23:29:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/676
@@ -108,6 +108,7 @@ out {return KW_OUT; }
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packoffset {return KW_PACKOFFSET; }
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pass {return KW_PASS; }
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PixelShader {return KW_PIXELSHADER; }
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pixelshader {return KW_PIXELSHADER; }
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precise {return KW_PRECISE; }
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RasterizerOrderedBuffer {return KW_RASTERIZERORDEREDBUFFER; }
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RasterizerOrderedStructuredBuffer {return KW_RASTERIZERORDEREDSTRUCTUREDBUFFER; }
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@@ -166,6 +167,7 @@ typedef {return KW_TYPEDEF; }
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uniform {return KW_UNIFORM; }
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vector {return KW_VECTOR; }
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VertexShader {return KW_VERTEXSHADER; }
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vertexshader {return KW_VERTEXSHADER; }
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void {return KW_VOID; }
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volatile {return KW_VOLATILE; }
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while {return KW_WHILE; }
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