mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
4dd1bbae40
commit
a0d52dc385
Notes:
Alexandre Julliard
2024-03-06 23:29:49 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/676
@@ -784,7 +784,9 @@ static const char * get_case_insensitive_typename(const char *name)
|
||||
"dword",
|
||||
"float",
|
||||
"matrix",
|
||||
"pixelshader",
|
||||
"vector",
|
||||
"vertexshader",
|
||||
};
|
||||
unsigned int i;
|
||||
|
||||
@@ -3396,8 +3398,8 @@ static void declare_predefined_types(struct hlsl_ctx *ctx)
|
||||
{"pass", HLSL_CLASS_OBJECT, HLSL_TYPE_PASS, 1, 1},
|
||||
{"STRING", HLSL_CLASS_OBJECT, HLSL_TYPE_STRING, 1, 1},
|
||||
{"TEXTURE", HLSL_CLASS_OBJECT, HLSL_TYPE_TEXTURE, 1, 1},
|
||||
{"PIXELSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
|
||||
{"VERTEXSHADER", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
|
||||
{"pixelshader", HLSL_CLASS_OBJECT, HLSL_TYPE_PIXELSHADER, 1, 1},
|
||||
{"vertexshader", HLSL_CLASS_OBJECT, HLSL_TYPE_VERTEXSHADER, 1, 1},
|
||||
{"RenderTargetView",HLSL_CLASS_OBJECT, HLSL_TYPE_RENDERTARGETVIEW, 1, 1},
|
||||
{"DepthStencilView",HLSL_CLASS_OBJECT, HLSL_TYPE_DEPTHSTENCILVIEW, 1, 1},
|
||||
};
|
||||
|
Reference in New Issue
Block a user