vkd3d-shader/sm4: Set an error state when shader_sm4_error() is called.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-06 17:11:45 +02:00
committed by Alexandre Julliard
parent 8543a1741e
commit a0c2e52b4b
5 changed files with 13 additions and 3 deletions

View File

@@ -958,7 +958,7 @@ static int scan_dxbc(const struct vkd3d_shader_compile_info *compile_info,
}
}
ret = VKD3D_OK;
ret = parser->failed ? VKD3D_ERROR_INVALID_SHADER : VKD3D_OK;
done:
vkd3d_shader_scan_context_cleanup(&context);
@@ -1084,6 +1084,9 @@ static int compile_dxbc_tpf(const struct vkd3d_shader_compile_info *compile_info
break;
}
if (parser->failed)
ret = VKD3D_ERROR_INVALID_SHADER;
if (ret >= 0)
ret = vkd3d_dxbc_compiler_generate_spirv(spirv_compiler, compile_info, out);