vkd3d-shader/sm4: Set an error state when shader_sm4_error() is called.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet
2021-10-06 17:11:45 +02:00
committed by Alexandre Julliard
parent 8543a1741e
commit a0c2e52b4b
5 changed files with 13 additions and 3 deletions

View File

@@ -183,6 +183,8 @@ static void VKD3D_PRINTF_FUNC(3, 4) shader_sm4_error(struct vkd3d_shader_sm4_par
va_start(args, format);
vkd3d_shader_verror(sm4->p.message_context, &sm4->p.location, error, format, args);
va_end(args);
sm4->p.failed = true;
}
static bool shader_sm4_read_src_param(struct vkd3d_shader_sm4_parser *priv, const uint32_t **ptr,
@@ -1665,6 +1667,7 @@ void shader_sm4_reset(struct vkd3d_shader_parser *parser)
struct vkd3d_shader_sm4_parser *sm4 = vkd3d_shader_sm4_parser(parser);
parser->ptr = sm4->start;
parser->failed = false;
}
int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compile_info,