vkd3d-shader: Use private array variable for patch constant outputs.

Fork and join phases in hull shaders allow dynamic indexing for
all output registers, not just the tessellation factor built-ins.

Moreover, the patch constant output register space is shared with
join phases, which can read back the outputs computed in the fork
phases, also allowing dynamic indexing.

In order to support this in a not overly complex way, use a private
array representing the entire patch constant space, and use epilogue
functions to assign them to the actual output variables.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Philip Rebohle 2019-10-24 20:58:14 +03:30 committed by Alexandre Julliard
parent 3fe9997010
commit a08ee1e2df

View File

@ -2029,6 +2029,7 @@ struct vkd3d_hull_shader_variables
{
uint32_t tess_level_outer_id;
uint32_t tess_level_inner_id;
uint32_t patch_constants_id;
};
struct vkd3d_dxbc_compiler
@ -4322,7 +4323,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
write_mask = dst->write_mask;
else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
|| needs_private_io_variable(shader_signature, signature_element->register_index,
builtin, &output_component_count, &write_mask))
builtin, &output_component_count, &write_mask)
|| is_patch_constant)
{
use_private_variable = true;
write_mask = VKD3DSP_WRITEMASK_ALL;
@ -4393,6 +4395,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
var_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id;
else if (!use_private_variable)
var_id = id;
else if (is_patch_constant)
var_id = compiler->hs.patch_constants_id;
else
var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
@ -4400,15 +4404,21 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
{
vkd3d_symbol_set_register_info(&reg_symbol, var_id, storage_class,
use_private_variable ? VKD3D_TYPE_FLOAT : component_type, write_mask);
reg_symbol.info.reg.is_aggregate = use_private_variable ? false : array_size;
reg_symbol.info.reg.is_aggregate = use_private_variable ? is_patch_constant : array_size;
if (!use_private_variable && is_control_point_phase(phase))
{
reg_symbol.info.reg.member_idx = vkd3d_dxbc_compiler_get_invocation_id(compiler);
reg_symbol.info.reg.is_dynamically_indexed = true;
}
else if (is_patch_constant)
{
reg_symbol.info.reg.member_idx = reg->idx[0].offset;
}
vkd3d_dxbc_compiler_put_symbol(compiler, &reg_symbol);
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
if (!is_patch_constant)
vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
}
if (use_private_variable)
@ -4416,6 +4426,9 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
compiler->private_output_variable[idx] = var_id;
compiler->private_output_variable_write_mask[idx] |= dst->write_mask;
if (is_patch_constant)
compiler->private_output_variable_array_idx[idx] = vkd3d_dxbc_compiler_get_constant_uint(
compiler, reg->idx[0].offset);
if (!compiler->epilogue_function_id)
compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
}
@ -4626,6 +4639,24 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_builtins(struct vkd3d_dxbc_comp
vkd3d_dxbc_compiler_emit_input_register(compiler, &dst);
}
static void vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_signature *signature = compiler->patch_constant_signature;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
uint32_t register_count = 0;
unsigned int signature_idx;
for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
register_count = max(register_count, signature->elements[signature_idx].register_index + 1);
if (!register_count)
return;
compiler->hs.patch_constants_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
SpvStorageClassPrivate, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE, register_count);
vkd3d_spirv_build_op_name(builder, compiler->hs.patch_constants_id, "opc");
}
static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler)
{
const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
@ -4639,6 +4670,7 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
case VKD3D_SHADER_TYPE_HULL:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl);
vkd3d_dxbc_compiler_emit_hull_shader_builtins(compiler);
vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(compiler);
break;
case VKD3D_SHADER_TYPE_DOMAIN:
vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation);