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vkd3d-shader: Use private array variable for patch constant outputs.
Fork and join phases in hull shaders allow dynamic indexing for all output registers, not just the tessellation factor built-ins. Moreover, the patch constant output register space is shared with join phases, which can read back the outputs computed in the fork phases, also allowing dynamic indexing. In order to support this in a not overly complex way, use a private array representing the entire patch constant space, and use epilogue functions to assign them to the actual output variables. Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2029,6 +2029,7 @@ struct vkd3d_hull_shader_variables
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{
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{
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uint32_t tess_level_outer_id;
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uint32_t tess_level_outer_id;
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uint32_t tess_level_inner_id;
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uint32_t tess_level_inner_id;
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uint32_t patch_constants_id;
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};
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};
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struct vkd3d_dxbc_compiler
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struct vkd3d_dxbc_compiler
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@ -4322,7 +4323,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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write_mask = dst->write_mask;
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write_mask = dst->write_mask;
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else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
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else if (get_shader_output_swizzle(compiler, signature_element->register_index) != VKD3D_NO_SWIZZLE
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|| needs_private_io_variable(shader_signature, signature_element->register_index,
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|| needs_private_io_variable(shader_signature, signature_element->register_index,
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builtin, &output_component_count, &write_mask))
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builtin, &output_component_count, &write_mask)
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|| is_patch_constant)
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{
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{
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use_private_variable = true;
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use_private_variable = true;
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write_mask = VKD3DSP_WRITEMASK_ALL;
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write_mask = VKD3DSP_WRITEMASK_ALL;
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@ -4393,6 +4395,8 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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var_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id;
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var_id = RB_ENTRY_VALUE(entry, const struct vkd3d_symbol, entry)->id;
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else if (!use_private_variable)
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else if (!use_private_variable)
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var_id = id;
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var_id = id;
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else if (is_patch_constant)
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var_id = compiler->hs.patch_constants_id;
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else
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else
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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var_id = vkd3d_dxbc_compiler_emit_variable(compiler, &builder->global_stream,
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storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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storage_class, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE);
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@ -4400,14 +4404,20 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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{
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{
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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vkd3d_symbol_set_register_info(®_symbol, var_id, storage_class,
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use_private_variable ? VKD3D_TYPE_FLOAT : component_type, write_mask);
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use_private_variable ? VKD3D_TYPE_FLOAT : component_type, write_mask);
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reg_symbol.info.reg.is_aggregate = use_private_variable ? false : array_size;
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reg_symbol.info.reg.is_aggregate = use_private_variable ? is_patch_constant : array_size;
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if (!use_private_variable && is_control_point_phase(phase))
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if (!use_private_variable && is_control_point_phase(phase))
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{
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{
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reg_symbol.info.reg.member_idx = vkd3d_dxbc_compiler_get_invocation_id(compiler);
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reg_symbol.info.reg.member_idx = vkd3d_dxbc_compiler_get_invocation_id(compiler);
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reg_symbol.info.reg.is_dynamically_indexed = true;
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reg_symbol.info.reg.is_dynamically_indexed = true;
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}
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}
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else if (is_patch_constant)
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{
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reg_symbol.info.reg.member_idx = reg->idx[0].offset;
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}
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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vkd3d_dxbc_compiler_put_symbol(compiler, ®_symbol);
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if (!is_patch_constant)
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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vkd3d_dxbc_compiler_emit_register_debug_name(builder, var_id, reg);
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}
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}
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@ -4416,6 +4426,9 @@ static void vkd3d_dxbc_compiler_emit_output(struct vkd3d_dxbc_compiler *compiler
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unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
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unsigned int idx = vkd3d_dxbc_compiler_get_output_variable_index(compiler, reg->idx[0].offset);
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compiler->private_output_variable[idx] = var_id;
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compiler->private_output_variable[idx] = var_id;
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compiler->private_output_variable_write_mask[idx] |= dst->write_mask;
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compiler->private_output_variable_write_mask[idx] |= dst->write_mask;
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if (is_patch_constant)
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compiler->private_output_variable_array_idx[idx] = vkd3d_dxbc_compiler_get_constant_uint(
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compiler, reg->idx[0].offset);
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if (!compiler->epilogue_function_id)
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if (!compiler->epilogue_function_id)
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compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
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compiler->epilogue_function_id = vkd3d_spirv_alloc_id(builder);
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}
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}
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@ -4626,6 +4639,24 @@ static void vkd3d_dxbc_compiler_emit_hull_shader_builtins(struct vkd3d_dxbc_comp
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vkd3d_dxbc_compiler_emit_input_register(compiler, &dst);
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vkd3d_dxbc_compiler_emit_input_register(compiler, &dst);
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}
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}
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static void vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(struct vkd3d_dxbc_compiler *compiler)
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{
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const struct vkd3d_shader_signature *signature = compiler->patch_constant_signature;
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struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
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uint32_t register_count = 0;
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unsigned int signature_idx;
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for (signature_idx = 0; signature_idx < signature->element_count; ++signature_idx)
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register_count = max(register_count, signature->elements[signature_idx].register_index + 1);
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if (!register_count)
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return;
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compiler->hs.patch_constants_id = vkd3d_dxbc_compiler_emit_array_variable(compiler, &builder->global_stream,
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SpvStorageClassPrivate, VKD3D_TYPE_FLOAT, VKD3D_VEC4_SIZE, register_count);
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vkd3d_spirv_build_op_name(builder, compiler->hs.patch_constants_id, "opc");
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}
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static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler)
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static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_compiler *compiler)
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{
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{
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const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
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const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info;
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@ -4639,6 +4670,7 @@ static void vkd3d_dxbc_compiler_emit_initial_declarations(struct vkd3d_dxbc_comp
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case VKD3D_SHADER_TYPE_HULL:
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case VKD3D_SHADER_TYPE_HULL:
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vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl);
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vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationControl);
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vkd3d_dxbc_compiler_emit_hull_shader_builtins(compiler);
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vkd3d_dxbc_compiler_emit_hull_shader_builtins(compiler);
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vkd3d_dxbc_compiler_emit_hull_shader_patch_constants(compiler);
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break;
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break;
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case VKD3D_SHADER_TYPE_DOMAIN:
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case VKD3D_SHADER_TYPE_DOMAIN:
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vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation);
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vkd3d_spirv_set_execution_model(builder, SpvExecutionModelTessellationEvaluation);
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