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vkd3d-shader/hlsl: Implement the isinf() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Henri Verbeet
parent
ce4f2728ba
commit
a082daeb56
Notes:
Henri Verbeet
2025-01-16 19:30:04 +01:00
Approved-by: Elizabeth Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1336
31
tests/hlsl/isinf.shader_test
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31
tests/hlsl/isinf.shader_test
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@ -0,0 +1,31 @@
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[pixel shader]
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float4 v;
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float4 main() : sv_target
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{
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return isinf(1.0f / v) + 1.0f;
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}
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[test]
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uniform 0 float4 1.0 0.0 -0.0 0.0
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draw quad
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probe (0, 0) rgba(1.0, 2.0, 2.0, 2.0)
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[require]
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shader model >= 4.0
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[pixel shader]
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float4 v;
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float4 main() : sv_target
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{
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return isinf(v) + 1.0f;
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}
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[test]
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uniform 0 float4 1.0 0.0 -1.0 2.0
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draw quad
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probe (0, 0) rgba(1.0, 1.0, 1.0, 1.0)
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uniform 0 uint4 0x7f800000 0xff800000 0xffc00001 0xff800001
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draw quad
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probe (0, 0) rgba(2.0, 2.0, 1.0, 1.0)
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