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tests: Get rid of create_texture().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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Alexandre Julliard
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404e988ecd
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a0800de4ed
@@ -319,7 +319,6 @@ static void check_sub_resource_uint_(unsigned int line, ID3D12Resource *texture,
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}
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#define create_default_texture(a, b, c, d, e, f) create_default_texture2d_(__LINE__, a, b, c, 1, 1, d, e, f)
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#define create_texture(a, b, c, d, e) create_default_texture(a, b, c, d, 0, e)
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#define create_default_texture2d(a, b, c, d, e, f, g, h) create_default_texture2d_(__LINE__, a, b, c, d, e, f, g, h)
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static ID3D12Resource *create_default_texture2d_(unsigned int line, ID3D12Device *device,
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unsigned int width, unsigned int height, unsigned int array_size, unsigned int miplevel_count,
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