vkd3d-shader/hlsl: Do not emit HLSL_OP1_ABS for unsigned types.

This commit is contained in:
Elizabeth Figura
2025-03-28 14:55:06 -05:00
committed by Henri Verbeet
parent cdc74a9377
commit a06b9f6646
Notes: Henri Verbeet 2025-05-14 15:27:19 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1497
5 changed files with 47 additions and 6 deletions

View File

@@ -13,3 +13,20 @@ probe (0, 0) rgba (0.1, 0.7, 0.4, 0.4)
uniform 0 float4 -0.7 0.1 0.0 0.0
draw quad
probe (0, 0) rgba (0.7, 0.1, 1.2, 0.4)
[pixel shader fail(sm<2)]
uniform float u;
float4 main() : sv_target
{
int i = u;
return float4(abs(i), abs(-8), abs(uint(3)), abs(bool(true)));
}
[test]
uniform 0 float 2.0
todo(msl) draw quad
probe (0, 0) rgba(2, 8, 3, 1)
uniform 0 float -1.0
todo(msl) draw quad
probe (0, 0) rgba(1, 8, 3, 1)