vkd3d-shader/hlsl: Do not emit HLSL_OP1_ABS for unsigned types.

This commit is contained in:
Elizabeth Figura
2025-03-28 14:55:06 -05:00
committed by Henri Verbeet
parent cdc74a9377
commit a06b9f6646
Notes: Henri Verbeet 2025-05-14 15:27:19 +02:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1497
5 changed files with 47 additions and 6 deletions

View File

@@ -51,14 +51,11 @@ static bool fold_abs(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst,
dst->u[k].i = abs(src->value.u[k].i);
break;
case HLSL_TYPE_BOOL:
case HLSL_TYPE_MIN16UINT:
case HLSL_TYPE_UINT:
dst->u[k].u = src->value.u[k].u;
break;
default:
FIXME("Fold abs() for type %s.\n", debug_hlsl_type(ctx, dst_type));
return false;
/* Should not occur. */
vkd3d_unreachable();
}
}
return true;