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tests: Simplify conditional test.
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Alexandre Julliard
2023-05-09 22:26:06 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/201
@ -1,19 +1,16 @@
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[vertex shader]
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void main(out float tex : texcoord, inout float4 pos : sv_position)
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{
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tex = pos.x;
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}
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[pixel shader]
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[pixel shader]
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float4 main(float tex : texcoord) : SV_TARGET
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float4 main(uniform float4 u) : sv_target
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{
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{
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if (tex > 0.0)
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if (u.x > 0.0)
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return float4(0.1, 0.2, 0.3, 0.4);
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return float4(0.1, 0.2, 0.3, 0.4);
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else
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else
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return float4(0.9, 0.8, 0.7, 0.6);
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return float4(0.9, 0.8, 0.7, 0.6);
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}
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}
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[test]
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[test]
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uniform 0 float4 0.0 0.0 0.0 0.0
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draw quad
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draw quad
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probe ( 0, 0, 319, 480) rgba (0.9, 0.8, 0.7, 0.6)
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probe all rgba (0.9, 0.8, 0.7, 0.6)
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probe (321, 0, 640, 480) rgba (0.1, 0.2, 0.3, 0.4)
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uniform 0 float4 0.1 0.0 0.0 0.0
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draw quad
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probe all rgba (0.1, 0.2, 0.3, 0.4)
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