vkd3d-shader/ir: Rename VKD3D_DATA_INT to VSIR_DATA_I32.

This commit is contained in:
Henri Verbeet
2025-07-17 16:29:38 +02:00
parent 8f05fbc75d
commit a04e4e4010
Notes: Henri Verbeet 2025-07-22 17:20:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1633
11 changed files with 40 additions and 39 deletions

View File

@@ -1530,8 +1530,6 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
return VKD3D_SHADER_RESOURCE_DATA_UNORM;
case VKD3D_DATA_SNORM:
return VKD3D_SHADER_RESOURCE_DATA_SNORM;
case VKD3D_DATA_INT:
return VKD3D_SHADER_RESOURCE_DATA_INT;
case VKD3D_DATA_UINT:
return VKD3D_SHADER_RESOURCE_DATA_UINT;
case VKD3D_DATA_MIXED:
@@ -1544,6 +1542,8 @@ static enum vkd3d_shader_resource_data_type vkd3d_resource_data_type_from_data_t
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;
case VSIR_DATA_F64:
return VKD3D_SHADER_RESOURCE_DATA_DOUBLE;
case VSIR_DATA_I32:
return VKD3D_SHADER_RESOURCE_DATA_INT;
default:
ERR("Invalid resource data type %#x.\n", data_type);
return VKD3D_SHADER_RESOURCE_DATA_FLOAT;