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vkd3d-shader/ir: Rename VKD3D_DATA_INT to VSIR_DATA_I32.
This commit is contained in:
Notes:
Henri Verbeet
2025-07-22 17:20:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1633
@@ -9882,7 +9882,7 @@ static void vsir_validate_io_src_param(struct validation_context *ctx,
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#define F32_BIT (1u << VSIR_DATA_F32)
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#define F16_BIT (1u << VSIR_DATA_F16)
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#define I32_BIT (1u << VKD3D_DATA_INT)
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#define I32_BIT (1u << VSIR_DATA_I32)
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#define U64_BIT (1u << VKD3D_DATA_UINT64)
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#define U32_BIT (1u << VKD3D_DATA_UINT)
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@@ -10640,9 +10640,9 @@ static void vsir_validate_integer_elementwise_operation(struct validation_contex
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{
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static const bool types[VSIR_DATA_TYPE_COUNT] =
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{
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[VKD3D_DATA_INT] = true,
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[VKD3D_DATA_UINT] = true,
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[VKD3D_DATA_UINT64] = true,
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[VSIR_DATA_I32] = true,
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};
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vsir_validate_elementwise_operation(ctx, instruction, types);
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@@ -10653,10 +10653,10 @@ static void vsir_validate_logic_elementwise_operation(struct validation_context
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{
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static const bool types[VSIR_DATA_TYPE_COUNT] =
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{
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[VKD3D_DATA_INT] = true,
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[VKD3D_DATA_UINT] = true,
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[VKD3D_DATA_UINT64] = true,
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[VKD3D_DATA_BOOL] = true,
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[VSIR_DATA_I32] = true,
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};
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vsir_validate_elementwise_operation(ctx, instruction, types);
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@@ -10730,9 +10730,9 @@ static void vsir_validate_integer_comparison_operation(struct validation_context
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{
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static const bool types[VSIR_DATA_TYPE_COUNT] =
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{
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[VKD3D_DATA_INT] = true,
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[VKD3D_DATA_UINT] = true,
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[VKD3D_DATA_UINT64] = true,
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[VSIR_DATA_I32] = true,
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};
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vsir_validate_comparison_operation(ctx, instruction, types);
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@@ -11287,8 +11287,8 @@ static void vsir_validate_ftoi(struct validation_context *ctx, const struct vkd3
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};
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static const bool dst_types[VSIR_DATA_TYPE_COUNT] =
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{
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[VKD3D_DATA_INT] = true,
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[VKD3D_DATA_UINT] = true,
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[VSIR_DATA_I32] = true,
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};
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vsir_validate_cast_operation(ctx, instruction, src_types, dst_types);
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@@ -11326,10 +11326,10 @@ static void vsir_validate_itof(struct validation_context *ctx, const struct vkd3
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{
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static const bool src_types[VSIR_DATA_TYPE_COUNT] =
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{
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[VKD3D_DATA_INT] = true,
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[VKD3D_DATA_UINT] = true,
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[VKD3D_DATA_UINT64] = true,
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[VKD3D_DATA_BOOL] = true,
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[VSIR_DATA_I32] = true,
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};
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static const bool dst_types[VSIR_DATA_TYPE_COUNT] =
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{
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@@ -11345,10 +11345,10 @@ static void vsir_validate_itoi(struct validation_context *ctx, const struct vkd3
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{
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static const bool types[VSIR_DATA_TYPE_COUNT] =
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{
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[VKD3D_DATA_INT] = true,
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[VKD3D_DATA_UINT] = true,
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[VKD3D_DATA_UINT64] = true,
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[VKD3D_DATA_BOOL] = true,
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[VSIR_DATA_I32] = true,
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};
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vsir_validate_cast_operation(ctx, instruction, types, types);
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