vkd3d-shader/ir: Rename VKD3D_DATA_INT to VSIR_DATA_I32.

This commit is contained in:
Henri Verbeet
2025-07-17 16:29:38 +02:00
parent 8f05fbc75d
commit a04e4e4010
Notes: Henri Verbeet 2025-07-22 17:20:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1633
11 changed files with 40 additions and 39 deletions

View File

@@ -1307,7 +1307,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
else if (ins->opcode == VSIR_OP_DEFI)
{
shader_sm1_read_dst_param(sm1, &p, dst_param);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_INT);
shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VSIR_DATA_I32);
shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
}
else if (ins->opcode == VSIR_OP_TEXKILL)