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vkd3d-shader/ir: Rename VKD3D_DATA_INT to VSIR_DATA_I32.
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Notes:
Henri Verbeet
2025-07-22 17:20:45 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1633
@@ -1307,7 +1307,7 @@ static void shader_sm1_read_instruction(struct vkd3d_shader_sm1_parser *sm1, str
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else if (ins->opcode == VSIR_OP_DEFI)
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{
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shader_sm1_read_dst_param(sm1, &p, dst_param);
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shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VKD3D_DATA_INT);
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shader_sm1_read_immconst(sm1, &p, &src_params[0], VSIR_DIMENSION_VEC4, VSIR_DATA_I32);
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shader_sm1_scan_register(sm1, &dst_param->reg, dst_param->write_mask, true);
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}
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else if (ins->opcode == VSIR_OP_TEXKILL)
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