mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-11-21 16:46:41 -08:00
vkd3d: Compile the UAV clear shaders at runtime.
This commit is contained in:
parent
aa5380f32a
commit
a03e78bf62
Notes:
Alexandre Julliard
2023-11-06 23:19:04 +01:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/447
@ -3605,6 +3605,36 @@ VkPipeline d3d12_pipeline_state_get_or_create_pipeline(struct d3d12_pipeline_sta
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return vk_pipeline;
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return vk_pipeline;
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}
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}
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static int compile_hlsl_cs(const struct vkd3d_shader_code *hlsl, struct vkd3d_shader_code *dxbc)
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{
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struct vkd3d_shader_hlsl_source_info hlsl_info;
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struct vkd3d_shader_compile_info info;
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static const struct vkd3d_shader_compile_option options[] =
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{
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{VKD3D_SHADER_COMPILE_OPTION_API_VERSION, VKD3D_SHADER_API_VERSION_1_9},
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};
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info.type = VKD3D_SHADER_STRUCTURE_TYPE_COMPILE_INFO;
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info.next = &hlsl_info;
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info.source = *hlsl;
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info.source_type = VKD3D_SHADER_SOURCE_HLSL;
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info.target_type = VKD3D_SHADER_TARGET_DXBC_TPF;
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info.options = options;
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info.option_count = ARRAY_SIZE(options);
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info.log_level = VKD3D_SHADER_LOG_NONE;
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info.source_name = NULL;
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hlsl_info.type = VKD3D_SHADER_STRUCTURE_TYPE_HLSL_SOURCE_INFO;
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hlsl_info.next = NULL;
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hlsl_info.entry_point = "main";
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hlsl_info.secondary_code.code = NULL;
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hlsl_info.secondary_code.size = 0;
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hlsl_info.profile = "cs_5_0";
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return vkd3d_shader_compile(&info, dxbc, NULL);
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}
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static void vkd3d_uav_clear_pipelines_cleanup(struct vkd3d_uav_clear_pipelines *pipelines,
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static void vkd3d_uav_clear_pipelines_cleanup(struct vkd3d_uav_clear_pipelines *pipelines,
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struct d3d12_device *device)
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struct d3d12_device *device)
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{
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{
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@ -3658,7 +3688,7 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
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{
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{
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VkPipeline *pipeline;
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VkPipeline *pipeline;
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VkPipelineLayout *pipeline_layout;
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VkPipelineLayout *pipeline_layout;
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D3D12_SHADER_BYTECODE code;
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struct vkd3d_shader_code code;
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}
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}
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pipelines[] =
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pipelines[] =
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{
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{
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@ -3748,13 +3778,25 @@ HRESULT vkd3d_uav_clear_state_init(struct vkd3d_uav_clear_state *state, struct d
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for (i = 0; i < ARRAY_SIZE(pipelines); ++i)
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for (i = 0; i < ARRAY_SIZE(pipelines); ++i)
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{
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{
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struct vkd3d_shader_code dxbc;
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int ret;
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if ((ret = compile_hlsl_cs(&pipelines[i].code, &dxbc)))
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{
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ERR("Failed to compile HLSL compute shader %u, ret %d.\n", i, ret);
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hr = hresult_from_vk_result(ret);
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goto fail;
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}
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if (pipelines[i].pipeline_layout == &state->vk_pipeline_layout_buffer)
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if (pipelines[i].pipeline_layout == &state->vk_pipeline_layout_buffer)
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binding.flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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binding.flags = VKD3D_SHADER_BINDING_FLAG_BUFFER;
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else
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else
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binding.flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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binding.flags = VKD3D_SHADER_BINDING_FLAG_IMAGE;
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if (FAILED(hr = vkd3d_create_compute_pipeline(device, &pipelines[i].code, &shader_interface,
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hr = vkd3d_create_compute_pipeline(device, &(D3D12_SHADER_BYTECODE){dxbc.code, dxbc.size},
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*pipelines[i].pipeline_layout, pipelines[i].pipeline)))
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&shader_interface, *pipelines[i].pipeline_layout, pipelines[i].pipeline);
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vkd3d_shader_free_shader_code(&dxbc);
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if (FAILED(hr))
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{
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{
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ERR("Failed to create compute pipeline %u, hr %#x.\n", i, hr);
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ERR("Failed to create compute pipeline %u, hr %#x.\n", i, hr);
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goto fail;
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goto fail;
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@ -19,370 +19,208 @@
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#ifndef __VKD3D_SHADERS_H
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#ifndef __VKD3D_SHADERS_H
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#define __VKD3D_SHADERS_H
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#define __VKD3D_SHADERS_H
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static const uint32_t cs_uav_clear_buffer_float_code[] =
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static const char cs_uav_clear_buffer_float_code[] =
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{
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"RWBuffer<float4> dst;\n"
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#if 0
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"\n"
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RWBuffer<float4> dst;
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"struct\n"
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"{\n"
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" float4 clear_value;\n"
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" int2 dst_offset;\n"
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" int2 dst_extent;\n"
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"} u_info;\n"
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"\n"
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"[numthreads(128, 1, 1)]\n"
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"void main(int3 thread_id : SV_DispatchThreadID)\n"
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"{\n"
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" if (thread_id.x < u_info.dst_extent.x)\n"
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" dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;\n"
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"}\n";
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struct
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static const char cs_uav_clear_buffer_uint_code[] =
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{
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"RWBuffer<uint4> dst;\n"
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float4 clear_value;
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"\n"
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int2 dst_offset;
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"struct\n"
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int2 dst_extent;
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"{\n"
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} u_info;
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" uint4 clear_value;\n"
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" int2 dst_offset;\n"
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" int2 dst_extent;\n"
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"} u_info;\n"
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"\n"
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"[numthreads(128, 1, 1)]\n"
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"void main(int3 thread_id : SV_DispatchThreadID)\n"
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"{\n"
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" if (thread_id.x < u_info.dst_extent.x)\n"
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" dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;\n"
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"}\n";
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[numthreads(128, 1, 1)]
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static const char cs_uav_clear_1d_array_float_code[] =
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void main(int3 thread_id : SV_DispatchThreadID)
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"RWTexture1DArray<float4> dst;\n"
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{
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"\n"
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if (thread_id.x < u_info.dst_extent.x)
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"struct\n"
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dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;
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"{\n"
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}
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" float4 clear_value;\n"
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#endif
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" int2 dst_offset;\n"
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0x43425844, 0xe114ba61, 0xff6a0d0b, 0x7b25c8f4, 0xfcf7cf22, 0x00000001, 0x0000010c, 0x00000003,
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" int2 dst_extent;\n"
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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"} u_info;\n"
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000b8, 0x00050050, 0x0000002e, 0x0100086a,
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"\n"
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400089c, 0x0011e000, 0x00000000, 0x00005555,
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"[numthreads(64, 1, 1)]\n"
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0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000080, 0x00000001, 0x00000001,
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"void main(int3 thread_id : SV_DispatchThreadID)\n"
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0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
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"{\n"
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0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
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" if (thread_id.x < u_info.dst_extent.x)\n"
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0x00000001, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
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" dst[int2(u_info.dst_offset.x + thread_id.x, thread_id.y)] = u_info.clear_value;\n"
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0x00000000, 0x01000015, 0x0100003e,
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"}\n";
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};
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static const uint32_t cs_uav_clear_buffer_uint_code[] =
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static const char cs_uav_clear_1d_array_uint_code[] =
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{
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"RWTexture1DArray<uint4> dst;\n"
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#if 0
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"\n"
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RWBuffer<uint4> dst;
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"struct\n"
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"{\n"
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" uint4 clear_value;\n"
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" int2 dst_offset;\n"
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" int2 dst_extent;\n"
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"} u_info;\n"
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"\n"
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"[numthreads(64, 1, 1)]\n"
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"void main(int3 thread_id : SV_DispatchThreadID)\n"
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"{\n"
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" if (thread_id.x < u_info.dst_extent.x)\n"
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" dst[int2(u_info.dst_offset.x + thread_id.x, thread_id.y)] = u_info.clear_value;\n"
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"}\n";
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struct
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static const char cs_uav_clear_1d_float_code[] =
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{
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"RWTexture1D<float4> dst;\n"
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uint4 clear_value;
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"\n"
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int2 dst_offset;
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"struct\n"
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int2 dst_extent;
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"{\n"
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} u_info;
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" float4 clear_value;\n"
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" int2 dst_offset;\n"
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" int2 dst_extent;\n"
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"} u_info;\n"
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"\n"
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"[numthreads(64, 1, 1)]\n"
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"void main(int3 thread_id : SV_DispatchThreadID)\n"
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"{\n"
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" if (thread_id.x < u_info.dst_extent.x)\n"
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" dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;\n"
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"}\n";
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[numthreads(128, 1, 1)]
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static const char cs_uav_clear_1d_uint_code[] =
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void main(int3 thread_id : SV_DispatchThreadID)
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"RWTexture1D<uint4> dst;\n"
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{
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"\n"
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if (thread_id.x < u_info.dst_extent.x)
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"struct\n"
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dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;
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"{\n"
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}
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" uint4 clear_value;\n"
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#endif
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" int2 dst_offset;\n"
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0x43425844, 0x3afd0cfd, 0x5145c166, 0x5b9f76b8, 0xa73775cd, 0x00000001, 0x0000010c, 0x00000003,
|
" int2 dst_extent;\n"
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
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"} u_info;\n"
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000b8, 0x00050050, 0x0000002e, 0x0100086a,
|
"\n"
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400089c, 0x0011e000, 0x00000000, 0x00004444,
|
"[numthreads(64, 1, 1)]\n"
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0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000080, 0x00000001, 0x00000001,
|
"void main(int3 thread_id : SV_DispatchThreadID)\n"
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0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
|
"{\n"
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0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
|
" if (thread_id.x < u_info.dst_extent.x)\n"
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0x00000001, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
|
" dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;\n"
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0x00000000, 0x01000015, 0x0100003e,
|
"}\n";
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};
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static const uint32_t cs_uav_clear_1d_array_float_code[] =
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static const char cs_uav_clear_2d_array_float_code[] =
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{
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"RWTexture2DArray<float4> dst;\n"
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#if 0
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"\n"
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RWTexture1DArray<float4> dst;
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"struct\n"
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"{\n"
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" float4 clear_value;\n"
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|
" int2 dst_offset;\n"
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" int2 dst_extent;\n"
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|
"} u_info;\n"
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"\n"
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|
"[numthreads(8, 8, 1)]\n"
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"void main(int3 thread_id : SV_DispatchThreadID)\n"
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|
"{\n"
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|
" if (all(thread_id.xy < u_info.dst_extent.xy))\n"
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|
" dst[int3(u_info.dst_offset.xy + thread_id.xy, thread_id.z)] = u_info.clear_value;\n"
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|
"}\n";
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struct
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static const char cs_uav_clear_2d_array_uint_code[] =
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{
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"RWTexture2DArray<uint4> dst;\n"
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float4 clear_value;
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"\n"
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int2 dst_offset;
|
"struct\n"
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int2 dst_extent;
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"{\n"
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} u_info;
|
" uint4 clear_value;\n"
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" int2 dst_offset;\n"
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" int2 dst_extent;\n"
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|
"} u_info;\n"
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|
"\n"
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|
"[numthreads(8, 8, 1)]\n"
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|
"void main(int3 thread_id : SV_DispatchThreadID)\n"
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"{\n"
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|
" if (all(thread_id.xy < u_info.dst_extent.xy))\n"
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|
" dst[int3(u_info.dst_offset.xy + thread_id.xy, thread_id.z)] = u_info.clear_value;\n"
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"}\n";
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|
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[numthreads(64, 1, 1)]
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static const char cs_uav_clear_2d_float_code[] =
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void main(int3 thread_id : SV_DispatchThreadID)
|
"RWTexture2D<float4> dst;\n"
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{
|
"\n"
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if (thread_id.x < u_info.dst_extent.x)
|
"struct\n"
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dst[int2(u_info.dst_offset.x + thread_id.x, thread_id.y)] = u_info.clear_value;
|
"{\n"
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}
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" float4 clear_value;\n"
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#endif
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" int2 dst_offset;\n"
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0x43425844, 0x3d73bc2d, 0x2b635f3d, 0x6bf98e92, 0xbe0aa5d9, 0x00000001, 0x0000011c, 0x00000003,
|
" int2 dst_extent;\n"
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0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
"} u_info;\n"
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0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000c8, 0x00050050, 0x00000032, 0x0100086a,
|
"\n"
|
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0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400389c, 0x0011e000, 0x00000000, 0x00005555,
|
"[numthreads(8, 8, 1)]\n"
|
||||||
0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
|
"void main(int3 thread_id : SV_DispatchThreadID)\n"
|
||||||
0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
|
"{\n"
|
||||||
0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
|
" if (all(thread_id.xy < u_info.dst_extent.xy))\n"
|
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0x00000001, 0x04000036, 0x001000e2, 0x00000000, 0x00020556, 0x080000a4, 0x0011e0f2, 0x00000000,
|
" dst[u_info.dst_offset.xy + thread_id.xy] = u_info.clear_value;\n"
|
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0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
|
"}\n";
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};
|
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|
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static const uint32_t cs_uav_clear_1d_array_uint_code[] =
|
static const char cs_uav_clear_2d_uint_code[] =
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{
|
"RWTexture2D<uint4> dst;\n"
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#if 0
|
"\n"
|
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RWTexture1DArray<uint4> dst;
|
"struct\n"
|
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|
"{\n"
|
||||||
|
" uint4 clear_value;\n"
|
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|
" int2 dst_offset;\n"
|
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|
" int2 dst_extent;\n"
|
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|
"} u_info;\n"
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|
"\n"
|
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|
"[numthreads(8, 8, 1)]\n"
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|
"void main(int3 thread_id : SV_DispatchThreadID)\n"
|
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|
"{\n"
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|
" if (all(thread_id.xy < u_info.dst_extent.xy))\n"
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|
" dst[u_info.dst_offset.xy + thread_id.xy] = u_info.clear_value;\n"
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|
"}\n";
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struct
|
static const char cs_uav_clear_3d_float_code[] =
|
||||||
{
|
"RWTexture3D<float4> dst;\n"
|
||||||
uint4 clear_value;
|
"\n"
|
||||||
int2 dst_offset;
|
"struct\n"
|
||||||
int2 dst_extent;
|
"{\n"
|
||||||
} u_info;
|
" float4 clear_value;\n"
|
||||||
|
" int2 dst_offset;\n"
|
||||||
|
" int2 dst_extent;\n"
|
||||||
|
"} u_info;\n"
|
||||||
|
"\n"
|
||||||
|
"[numthreads(8, 8, 1)]\n"
|
||||||
|
"void main(int3 thread_id : SV_DispatchThreadID)\n"
|
||||||
|
"{\n"
|
||||||
|
" if (all(thread_id.xy < u_info.dst_extent.xy))\n"
|
||||||
|
" dst[int3(u_info.dst_offset.xy, 0) + thread_id.xyz] = u_info.clear_value;\n"
|
||||||
|
"}\n";
|
||||||
|
|
||||||
[numthreads(64, 1, 1)]
|
static const char cs_uav_clear_3d_uint_code[] =
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
"RWTexture3D<uint4> dst;\n"
|
||||||
{
|
"\n"
|
||||||
if (thread_id.x < u_info.dst_extent.x)
|
"struct\n"
|
||||||
dst[int2(u_info.dst_offset.x + thread_id.x, thread_id.y)] = u_info.clear_value;
|
"{\n"
|
||||||
}
|
" uint4 clear_value;\n"
|
||||||
#endif
|
" int2 dst_offset;\n"
|
||||||
0x43425844, 0x2f0ca457, 0x72068b34, 0xd9dadc2b, 0xd3178c3e, 0x00000001, 0x0000011c, 0x00000003,
|
" int2 dst_extent;\n"
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
"} u_info;\n"
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000c8, 0x00050050, 0x00000032, 0x0100086a,
|
"\n"
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400389c, 0x0011e000, 0x00000000, 0x00004444,
|
"[numthreads(8, 8, 1)]\n"
|
||||||
0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
|
"void main(int3 thread_id : SV_DispatchThreadID)\n"
|
||||||
0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
|
"{\n"
|
||||||
0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
|
" if (all(thread_id.xy < u_info.dst_extent.xy))\n"
|
||||||
0x00000001, 0x04000036, 0x001000e2, 0x00000000, 0x00020556, 0x080000a4, 0x0011e0f2, 0x00000000,
|
" dst[int3(u_info.dst_offset.xy, 0) + thread_id.xyz] = u_info.clear_value;\n"
|
||||||
0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
|
"}\n";
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t cs_uav_clear_1d_float_code[] =
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
RWTexture1D<float4> dst;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
float4 clear_value;
|
|
||||||
int2 dst_offset;
|
|
||||||
int2 dst_extent;
|
|
||||||
} u_info;
|
|
||||||
|
|
||||||
[numthreads(64, 1, 1)]
|
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
if (thread_id.x < u_info.dst_extent.x)
|
|
||||||
dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
0x43425844, 0x05266503, 0x4b97006f, 0x01a5cc63, 0xe617d0a1, 0x00000001, 0x0000010c, 0x00000003,
|
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000b8, 0x00050050, 0x0000002e, 0x0100086a,
|
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400109c, 0x0011e000, 0x00000000, 0x00005555,
|
|
||||||
0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
|
|
||||||
0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
|
|
||||||
0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
|
|
||||||
0x00000001, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
|
|
||||||
0x00000000, 0x01000015, 0x0100003e,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t cs_uav_clear_1d_uint_code[] =
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
RWTexture1D<uint4> dst;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
uint4 clear_value;
|
|
||||||
int2 dst_offset;
|
|
||||||
int2 dst_extent;
|
|
||||||
} u_info;
|
|
||||||
|
|
||||||
[numthreads(64, 1, 1)]
|
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
if (thread_id.x < u_info.dst_extent.x)
|
|
||||||
dst[u_info.dst_offset.x + thread_id.x] = u_info.clear_value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
0x43425844, 0x19d5c8f2, 0x3ca4ac24, 0x9e258499, 0xf0463fd6, 0x00000001, 0x0000010c, 0x00000003,
|
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000b8, 0x00050050, 0x0000002e, 0x0100086a,
|
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400109c, 0x0011e000, 0x00000000, 0x00004444,
|
|
||||||
0x0200005f, 0x00020012, 0x02000068, 0x00000001, 0x0400009b, 0x00000040, 0x00000001, 0x00000001,
|
|
||||||
0x07000022, 0x00100012, 0x00000000, 0x0002000a, 0x0020802a, 0x00000000, 0x00000001, 0x0304001f,
|
|
||||||
0x0010000a, 0x00000000, 0x0700001e, 0x00100012, 0x00000000, 0x0002000a, 0x0020800a, 0x00000000,
|
|
||||||
0x00000001, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100006, 0x00000000, 0x00208e46, 0x00000000,
|
|
||||||
0x00000000, 0x01000015, 0x0100003e,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t cs_uav_clear_2d_array_float_code[] =
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
RWTexture2DArray<float4> dst;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
float4 clear_value;
|
|
||||||
int2 dst_offset;
|
|
||||||
int2 dst_extent;
|
|
||||||
} u_info;
|
|
||||||
|
|
||||||
[numthreads(8, 8, 1)]
|
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
if (all(thread_id.xy < u_info.dst_extent.xy))
|
|
||||||
dst[int3(u_info.dst_offset.xy + thread_id.xy, thread_id.z)] = u_info.clear_value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
0x43425844, 0x924d2d2c, 0xb9166376, 0x99f83871, 0x8ef65025, 0x00000001, 0x00000138, 0x00000003,
|
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000e4, 0x00050050, 0x00000039, 0x0100086a,
|
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400409c, 0x0011e000, 0x00000000, 0x00005555,
|
|
||||||
0x0200005f, 0x00020072, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
|
|
||||||
0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
|
|
||||||
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
|
|
||||||
0x00000000, 0x0700001e, 0x00100032, 0x00000000, 0x00020046, 0x00208046, 0x00000000, 0x00000001,
|
|
||||||
0x04000036, 0x001000c2, 0x00000000, 0x00020aa6, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46,
|
|
||||||
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t cs_uav_clear_2d_array_uint_code[] =
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
RWTexture2DArray<uint4> dst;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
uint4 clear_value;
|
|
||||||
int2 dst_offset;
|
|
||||||
int2 dst_extent;
|
|
||||||
} u_info;
|
|
||||||
|
|
||||||
[numthreads(8, 8, 1)]
|
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
if (all(thread_id.xy < u_info.dst_extent.xy))
|
|
||||||
dst[int3(u_info.dst_offset.xy + thread_id.xy, thread_id.z)] = u_info.clear_value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
0x43425844, 0xa92219d4, 0xa2c5e47d, 0x0d308500, 0xf32197b4, 0x00000001, 0x00000138, 0x00000003,
|
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000e4, 0x00050050, 0x00000039, 0x0100086a,
|
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400409c, 0x0011e000, 0x00000000, 0x00004444,
|
|
||||||
0x0200005f, 0x00020072, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
|
|
||||||
0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
|
|
||||||
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
|
|
||||||
0x00000000, 0x0700001e, 0x00100032, 0x00000000, 0x00020046, 0x00208046, 0x00000000, 0x00000001,
|
|
||||||
0x04000036, 0x001000c2, 0x00000000, 0x00020aa6, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46,
|
|
||||||
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t cs_uav_clear_2d_float_code[] =
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
RWTexture2D<float4> dst;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
float4 clear_value;
|
|
||||||
int2 dst_offset;
|
|
||||||
int2 dst_extent;
|
|
||||||
} u_info;
|
|
||||||
|
|
||||||
[numthreads(8, 8, 1)]
|
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
if (all(thread_id.xy < u_info.dst_extent.xy))
|
|
||||||
dst[u_info.dst_offset.xy + thread_id.xy] = u_info.clear_value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
0x43425844, 0x6e735b3f, 0x7348c4fa, 0xb3634e42, 0x50e2d99b, 0x00000001, 0x00000128, 0x00000003,
|
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000d4, 0x00050050, 0x00000035, 0x0100086a,
|
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400189c, 0x0011e000, 0x00000000, 0x00005555,
|
|
||||||
0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
|
|
||||||
0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
|
|
||||||
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
|
|
||||||
0x00000000, 0x0700001e, 0x001000f2, 0x00000000, 0x00020546, 0x00208546, 0x00000000, 0x00000001,
|
|
||||||
0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
|
|
||||||
0x01000015, 0x0100003e,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t cs_uav_clear_2d_uint_code[] =
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
RWTexture2D<uint4> dst;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
uint4 clear_value;
|
|
||||||
int2 dst_offset;
|
|
||||||
int2 dst_extent;
|
|
||||||
} u_info;
|
|
||||||
|
|
||||||
[numthreads(8, 8, 1)]
|
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
if (all(thread_id.xy < u_info.dst_extent.xy))
|
|
||||||
dst[u_info.dst_offset.xy + thread_id.xy] = u_info.clear_value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
0x43425844, 0xf01db5dd, 0xc7dc5e55, 0xb017c1a8, 0x55abd52d, 0x00000001, 0x00000128, 0x00000003,
|
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000d4, 0x00050050, 0x00000035, 0x0100086a,
|
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400189c, 0x0011e000, 0x00000000, 0x00004444,
|
|
||||||
0x0200005f, 0x00020032, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
|
|
||||||
0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
|
|
||||||
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
|
|
||||||
0x00000000, 0x0700001e, 0x001000f2, 0x00000000, 0x00020546, 0x00208546, 0x00000000, 0x00000001,
|
|
||||||
0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46, 0x00000000, 0x00208e46, 0x00000000, 0x00000000,
|
|
||||||
0x01000015, 0x0100003e,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t cs_uav_clear_3d_float_code[] =
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
RWTexture3D<float4> dst;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
float4 clear_value;
|
|
||||||
int2 dst_offset;
|
|
||||||
int2 dst_extent;
|
|
||||||
} u_info;
|
|
||||||
|
|
||||||
[numthreads(8, 8, 1)]
|
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
if (all(thread_id.xy < u_info.dst_extent.xy))
|
|
||||||
dst[int3(u_info.dst_offset.xy, 0) + thread_id.xyz] = u_info.clear_value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
0x43425844, 0x5d8f36a0, 0x30fa86a5, 0xfec7f2ef, 0xdfd76cbb, 0x00000001, 0x00000138, 0x00000003,
|
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000e4, 0x00050050, 0x00000039, 0x0100086a,
|
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400289c, 0x0011e000, 0x00000000, 0x00005555,
|
|
||||||
0x0200005f, 0x00020072, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
|
|
||||||
0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
|
|
||||||
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
|
|
||||||
0x00000000, 0x0700001e, 0x00100032, 0x00000000, 0x00020046, 0x00208046, 0x00000000, 0x00000001,
|
|
||||||
0x04000036, 0x001000c2, 0x00000000, 0x00020aa6, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46,
|
|
||||||
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
|
|
||||||
};
|
|
||||||
|
|
||||||
static const uint32_t cs_uav_clear_3d_uint_code[] =
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
RWTexture3D<uint4> dst;
|
|
||||||
|
|
||||||
struct
|
|
||||||
{
|
|
||||||
uint4 clear_value;
|
|
||||||
int2 dst_offset;
|
|
||||||
int2 dst_extent;
|
|
||||||
} u_info;
|
|
||||||
|
|
||||||
[numthreads(8, 8, 1)]
|
|
||||||
void main(int3 thread_id : SV_DispatchThreadID)
|
|
||||||
{
|
|
||||||
if (all(thread_id.xy < u_info.dst_extent.xy))
|
|
||||||
dst[int3(u_info.dst_offset.xy, 0) + thread_id.xyz] = u_info.clear_value;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
0x43425844, 0x5b9c95b1, 0xc9bde4e3, 0x9aaff806, 0x24a1d264, 0x00000001, 0x00000138, 0x00000003,
|
|
||||||
0x0000002c, 0x0000003c, 0x0000004c, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
|
|
||||||
0x00000008, 0x00000000, 0x00000008, 0x58454853, 0x000000e4, 0x00050050, 0x00000039, 0x0100086a,
|
|
||||||
0x04000059, 0x00208e46, 0x00000000, 0x00000002, 0x0400289c, 0x0011e000, 0x00000000, 0x00004444,
|
|
||||||
0x0200005f, 0x00020072, 0x02000068, 0x00000001, 0x0400009b, 0x00000008, 0x00000008, 0x00000001,
|
|
||||||
0x07000022, 0x00100032, 0x00000000, 0x00020046, 0x00208ae6, 0x00000000, 0x00000001, 0x07000001,
|
|
||||||
0x00100012, 0x00000000, 0x0010001a, 0x00000000, 0x0010000a, 0x00000000, 0x0304001f, 0x0010000a,
|
|
||||||
0x00000000, 0x0700001e, 0x00100032, 0x00000000, 0x00020046, 0x00208046, 0x00000000, 0x00000001,
|
|
||||||
0x04000036, 0x001000c2, 0x00000000, 0x00020aa6, 0x080000a4, 0x0011e0f2, 0x00000000, 0x00100e46,
|
|
||||||
0x00000000, 0x00208e46, 0x00000000, 0x00000000, 0x01000015, 0x0100003e,
|
|
||||||
};
|
|
||||||
|
|
||||||
#endif /* __VKD3D_SHADERS_H */
|
#endif /* __VKD3D_SHADERS_H */
|
||||||
|
Loading…
Reference in New Issue
Block a user