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vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
parent
9494b72224
commit
a0207436f2
Notes:
Alexandre Julliard
2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
@ -294,6 +294,7 @@ libvkd3d_shader_la_SOURCES = \
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libs/vkd3d-shader/d3dbc.c \
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libs/vkd3d-shader/dxbc.c \
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libs/vkd3d-shader/dxil.c \
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libs/vkd3d-shader/fx.c \
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libs/vkd3d-shader/glsl.c \
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libs/vkd3d-shader/hlsl.c \
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libs/vkd3d-shader/hlsl.h \
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158
libs/vkd3d-shader/fx.c
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158
libs/vkd3d-shader/fx.c
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@ -0,0 +1,158 @@
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/*
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* FX (Direct3D 9/10/11 effect) support
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*
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* Copyright 2023 Nikolay Sivov for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "hlsl.h"
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struct fx_write_context
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{
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struct vkd3d_bytecode_buffer unstructured;
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struct vkd3d_bytecode_buffer structured;
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uint32_t technique_count;
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int status;
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};
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static uint32_t fx_put_raw_string(struct fx_write_context *fx, const char *string)
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{
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/* NULLs are emitted as empty strings using the same 4 bytes at the start of the section. */
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return string ? put_string(&fx->unstructured, string) : 0;
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}
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static void write_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
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{
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struct vkd3d_bytecode_buffer *buffer = &fx->structured;
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uint32_t name_offset;
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name_offset = fx_put_raw_string(fx, var->name);
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put_u32(buffer, name_offset);
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put_u32(buffer, 0); /* Pass count. */
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put_u32(buffer, 0); /* Annotation count. */
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/* TODO: passes */
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}
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static void set_status(struct fx_write_context *fx, int status)
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{
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if (fx->status < 0)
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return;
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if (status < 0)
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fx->status = status;
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}
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static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *fx)
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{
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struct hlsl_ir_var *var;
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LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
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{
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const struct hlsl_type *type = var->data_type;
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if (type->base_type == HLSL_TYPE_TECHNIQUE && type->e.version == 10)
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{
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write_technique(var, fx);
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++fx->technique_count;
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}
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}
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set_status(fx, fx->unstructured.status);
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set_status(fx, fx->structured.status);
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}
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static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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{
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struct vkd3d_bytecode_buffer buffer = { 0 };
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struct fx_write_context fx;
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uint32_t size_offset, size;
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memset(&fx, 0, sizeof(fx));
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put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
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/* TODO: buffers */
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/* TODO: objects */
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/* TODO: shared buffers */
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/* TODO: shared objects */
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write_techniques(ctx->globals, &fx);
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put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */
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put_u32(&buffer, 0); /* Buffer count. */
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put_u32(&buffer, 0); /* Variable count. */
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put_u32(&buffer, 0); /* Object count. */
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put_u32(&buffer, 0); /* Pool buffer count. */
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put_u32(&buffer, 0); /* Pool variable count. */
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put_u32(&buffer, 0); /* Pool object count. */
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put_u32(&buffer, fx.technique_count);
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size_offset = put_u32(&buffer, 0); /* Unstructured size. */
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put_u32(&buffer, 0); /* String count. */
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put_u32(&buffer, 0); /* Texture object count. */
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put_u32(&buffer, 0); /* Depth stencil state count. */
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put_u32(&buffer, 0); /* Blend state count. */
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put_u32(&buffer, 0); /* Rasterizer state count. */
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put_u32(&buffer, 0); /* Sampler state count. */
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put_u32(&buffer, 0); /* Rendertarget view count. */
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put_u32(&buffer, 0); /* Depth stencil view count. */
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put_u32(&buffer, 0); /* Shader count. */
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put_u32(&buffer, 0); /* Inline shader count. */
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size = align(fx.unstructured.size, 4);
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set_u32(&buffer, size_offset, size);
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bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
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bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size);
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vkd3d_free(fx.unstructured.data);
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vkd3d_free(fx.structured.data);
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set_status(&fx, buffer.status);
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if (!fx.status)
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{
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out->code = buffer.data;
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out->size = buffer.size;
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}
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if (fx.status < 0)
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ctx->result = fx.status;
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return fx.status;
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}
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int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
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{
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if (ctx->profile->major_version == 2)
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{
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hlsl_fixme(ctx, &ctx->location, "Writing fx_2_0 binaries is not implemented.");
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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else if (ctx->profile->major_version == 4)
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{
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return hlsl_fx_4_write(ctx, out);
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}
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else if (ctx->profile->major_version == 5)
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{
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hlsl_fixme(ctx, &ctx->location, "Writing fx_5_0 binaries is not implemented.");
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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else
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{
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vkd3d_unreachable();
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}
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}
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@ -3679,6 +3679,14 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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return VKD3D_ERROR_NOT_IMPLEMENTED;
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}
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if (ctx.profile->type == VKD3D_SHADER_TYPE_EFFECT)
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{
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ret = hlsl_emit_effect_binary(&ctx, out);
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hlsl_ctx_cleanup(&ctx);
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return ret;
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}
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if ((func = hlsl_get_function(&ctx, entry_point)))
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{
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LIST_FOR_EACH_ENTRY(decl, &func->overloads, struct hlsl_ir_function_decl, entry)
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@ -1168,6 +1168,7 @@ void hlsl_dump_function(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl
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int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *entry_func,
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enum vkd3d_shader_target_type target_type, struct vkd3d_shader_code *out);
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int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out);
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bool hlsl_init_deref_from_index_chain(struct hlsl_ctx *ctx, struct hlsl_deref *deref, struct hlsl_ir_node *chain);
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bool hlsl_copy_deref(struct hlsl_ctx *ctx, struct hlsl_deref *deref, const struct hlsl_deref *other);
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@ -383,13 +383,42 @@ size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *byte
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return offset;
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}
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void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value)
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size_t bytecode_reserve_bytes(struct vkd3d_bytecode_buffer *buffer, size_t size)
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{
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size_t offset = bytecode_align(buffer);
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if (buffer->status)
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return offset;
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if (!vkd3d_array_reserve((void **)&buffer->data, &buffer->capacity, offset + size, 1))
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{
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buffer->status = VKD3D_ERROR_OUT_OF_MEMORY;
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return offset;
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}
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memset(buffer->data + offset, 0, size);
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buffer->size = offset + size;
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return offset;
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}
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static void bytecode_set_bytes(struct vkd3d_bytecode_buffer *buffer, size_t offset,
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const void *value, size_t size)
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{
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if (buffer->status)
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return;
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assert(vkd3d_bound_range(offset, sizeof(value), buffer->size));
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memcpy(buffer->data + offset, &value, sizeof(value));
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assert(vkd3d_bound_range(offset, size, buffer->size));
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memcpy(buffer->data + offset, value, size);
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}
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void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value)
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{
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bytecode_set_bytes(buffer, offset, &value, sizeof(value));
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}
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void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char *string, size_t length)
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{
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bytecode_set_bytes(buffer, offset, string, length);
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}
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static void vkd3d_shader_dump_blob(const char *path, const char *profile,
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@ -1357,7 +1357,9 @@ struct vkd3d_bytecode_buffer
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/* Align to the next 4-byte offset, and return that offset. */
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size_t bytecode_align(struct vkd3d_bytecode_buffer *buffer);
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size_t bytecode_put_bytes(struct vkd3d_bytecode_buffer *buffer, const void *bytes, size_t size);
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size_t bytecode_reserve_bytes(struct vkd3d_bytecode_buffer *buffer, size_t size);
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void set_u32(struct vkd3d_bytecode_buffer *buffer, size_t offset, uint32_t value);
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void set_string(struct vkd3d_bytecode_buffer *buffer, size_t offset, const char *string, size_t length);
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static inline size_t put_u32(struct vkd3d_bytecode_buffer *buffer, uint32_t value)
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{
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@ -86,7 +86,7 @@ technique10
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}
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% Effects without techniques are not allowed for fx_2_0
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[effect fail]
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[effect fail todo]
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float4 f;
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% fx_5_0 keyword fails with fx_2_0 profile
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@ -37,7 +37,7 @@ float4 main() : sv_target
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return fxGroup;
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}
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[effect todo]
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[effect]
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technique
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{
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}
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@ -47,11 +47,11 @@ technique10
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}
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% Effects without techniques are allowed for fx_4_0+
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[effect todo]
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[effect]
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float4 f;
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% fx_2_0 keyword is allowed with fx_4_0+ profiles
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[effect todo]
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[effect]
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technique
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{
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}
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@ -90,10 +90,10 @@ float4 technique10;
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[effect fail]
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float4 technique11;
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[effect todo]
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[effect]
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float4 technIque10;
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[effect todo]
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[effect]
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float4 technIque11;
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% Regular shaders with technique blocks
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