mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/tpf: Add initial support for writing fx_4_0/fx_4_1 binaries.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
committed by
Alexandre Julliard
parent
9494b72224
commit
a0207436f2
Notes:
Alexandre Julliard
2024-01-11 23:13:27 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/443
158
libs/vkd3d-shader/fx.c
Normal file
158
libs/vkd3d-shader/fx.c
Normal file
@@ -0,0 +1,158 @@
|
||||
/*
|
||||
* FX (Direct3D 9/10/11 effect) support
|
||||
*
|
||||
* Copyright 2023 Nikolay Sivov for CodeWeavers
|
||||
*
|
||||
* This library is free software; you can redistribute it and/or
|
||||
* modify it under the terms of the GNU Lesser General Public
|
||||
* License as published by the Free Software Foundation; either
|
||||
* version 2.1 of the License, or (at your option) any later version.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public
|
||||
* License along with this library; if not, write to the Free Software
|
||||
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
||||
*/
|
||||
|
||||
#include "hlsl.h"
|
||||
|
||||
struct fx_write_context
|
||||
{
|
||||
struct vkd3d_bytecode_buffer unstructured;
|
||||
struct vkd3d_bytecode_buffer structured;
|
||||
|
||||
uint32_t technique_count;
|
||||
int status;
|
||||
};
|
||||
|
||||
static uint32_t fx_put_raw_string(struct fx_write_context *fx, const char *string)
|
||||
{
|
||||
/* NULLs are emitted as empty strings using the same 4 bytes at the start of the section. */
|
||||
return string ? put_string(&fx->unstructured, string) : 0;
|
||||
}
|
||||
|
||||
static void write_technique(struct hlsl_ir_var *var, struct fx_write_context *fx)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer *buffer = &fx->structured;
|
||||
uint32_t name_offset;
|
||||
|
||||
name_offset = fx_put_raw_string(fx, var->name);
|
||||
put_u32(buffer, name_offset);
|
||||
put_u32(buffer, 0); /* Pass count. */
|
||||
put_u32(buffer, 0); /* Annotation count. */
|
||||
|
||||
/* TODO: passes */
|
||||
}
|
||||
|
||||
static void set_status(struct fx_write_context *fx, int status)
|
||||
{
|
||||
if (fx->status < 0)
|
||||
return;
|
||||
if (status < 0)
|
||||
fx->status = status;
|
||||
}
|
||||
|
||||
static void write_techniques(struct hlsl_scope *scope, struct fx_write_context *fx)
|
||||
{
|
||||
struct hlsl_ir_var *var;
|
||||
|
||||
LIST_FOR_EACH_ENTRY(var, &scope->vars, struct hlsl_ir_var, scope_entry)
|
||||
{
|
||||
const struct hlsl_type *type = var->data_type;
|
||||
|
||||
if (type->base_type == HLSL_TYPE_TECHNIQUE && type->e.version == 10)
|
||||
{
|
||||
write_technique(var, fx);
|
||||
++fx->technique_count;
|
||||
}
|
||||
}
|
||||
|
||||
set_status(fx, fx->unstructured.status);
|
||||
set_status(fx, fx->structured.status);
|
||||
}
|
||||
|
||||
static int hlsl_fx_4_write(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
|
||||
{
|
||||
struct vkd3d_bytecode_buffer buffer = { 0 };
|
||||
struct fx_write_context fx;
|
||||
uint32_t size_offset, size;
|
||||
|
||||
memset(&fx, 0, sizeof(fx));
|
||||
|
||||
put_u32(&fx.unstructured, 0); /* Empty string placeholder. */
|
||||
|
||||
/* TODO: buffers */
|
||||
/* TODO: objects */
|
||||
/* TODO: shared buffers */
|
||||
/* TODO: shared objects */
|
||||
|
||||
write_techniques(ctx->globals, &fx);
|
||||
|
||||
put_u32(&buffer, ctx->profile->minor_version == 0 ? 0xfeff1001 : 0xfeff1011); /* Version. */
|
||||
put_u32(&buffer, 0); /* Buffer count. */
|
||||
put_u32(&buffer, 0); /* Variable count. */
|
||||
put_u32(&buffer, 0); /* Object count. */
|
||||
put_u32(&buffer, 0); /* Pool buffer count. */
|
||||
put_u32(&buffer, 0); /* Pool variable count. */
|
||||
put_u32(&buffer, 0); /* Pool object count. */
|
||||
put_u32(&buffer, fx.technique_count);
|
||||
size_offset = put_u32(&buffer, 0); /* Unstructured size. */
|
||||
put_u32(&buffer, 0); /* String count. */
|
||||
put_u32(&buffer, 0); /* Texture object count. */
|
||||
put_u32(&buffer, 0); /* Depth stencil state count. */
|
||||
put_u32(&buffer, 0); /* Blend state count. */
|
||||
put_u32(&buffer, 0); /* Rasterizer state count. */
|
||||
put_u32(&buffer, 0); /* Sampler state count. */
|
||||
put_u32(&buffer, 0); /* Rendertarget view count. */
|
||||
put_u32(&buffer, 0); /* Depth stencil view count. */
|
||||
put_u32(&buffer, 0); /* Shader count. */
|
||||
put_u32(&buffer, 0); /* Inline shader count. */
|
||||
|
||||
size = align(fx.unstructured.size, 4);
|
||||
set_u32(&buffer, size_offset, size);
|
||||
|
||||
bytecode_put_bytes(&buffer, fx.unstructured.data, fx.unstructured.size);
|
||||
bytecode_put_bytes(&buffer, fx.structured.data, fx.structured.size);
|
||||
|
||||
vkd3d_free(fx.unstructured.data);
|
||||
vkd3d_free(fx.structured.data);
|
||||
|
||||
set_status(&fx, buffer.status);
|
||||
|
||||
if (!fx.status)
|
||||
{
|
||||
out->code = buffer.data;
|
||||
out->size = buffer.size;
|
||||
}
|
||||
|
||||
if (fx.status < 0)
|
||||
ctx->result = fx.status;
|
||||
|
||||
return fx.status;
|
||||
}
|
||||
|
||||
int hlsl_emit_effect_binary(struct hlsl_ctx *ctx, struct vkd3d_shader_code *out)
|
||||
{
|
||||
if (ctx->profile->major_version == 2)
|
||||
{
|
||||
hlsl_fixme(ctx, &ctx->location, "Writing fx_2_0 binaries is not implemented.");
|
||||
return VKD3D_ERROR_NOT_IMPLEMENTED;
|
||||
}
|
||||
else if (ctx->profile->major_version == 4)
|
||||
{
|
||||
return hlsl_fx_4_write(ctx, out);
|
||||
}
|
||||
else if (ctx->profile->major_version == 5)
|
||||
{
|
||||
hlsl_fixme(ctx, &ctx->location, "Writing fx_5_0 binaries is not implemented.");
|
||||
return VKD3D_ERROR_NOT_IMPLEMENTED;
|
||||
}
|
||||
else
|
||||
{
|
||||
vkd3d_unreachable();
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user