vkd3d-shader/fx: Handle "Texture" field of the sampler state objects.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2024-08-06 14:20:20 +02:00
committed by Henri Verbeet
parent 8b6ab9627d
commit 9fb23b9090
Notes: Henri Verbeet 2024-08-08 23:48:51 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/986
3 changed files with 51 additions and 1 deletions

View File

@@ -17,3 +17,26 @@ struct s
};
s var;
[effect]
Texture t1;
Texture1D t2;
Texture1DArray t3;
Texture2D t4;
Texture2DArray t5;
Texture2DMS<float4, 4> t6;
Texture2DMSArray <float4, 4> t7;
Texture3D t8;
TextureCube t9;
TextureCubeArray t10;
SamplerState sampler1 { Texture = t1; };
SamplerState sampler2 { Texture = t2; };
SamplerState sampler3 { Texture = t3; };
SamplerState sampler4 { Texture = t4; };
SamplerState sampler5 { Texture = t5; };
SamplerState sampler6 { Texture = t6; };
SamplerState sampler7 { Texture = t7; };
SamplerState sampler8 { Texture = t8; };
SamplerState sampler9 { Texture = t9; };
SamplerState sampler10 { Texture = t10; };