tests/shader_runner_gl: Add "opengl" tag.

This commit is contained in:
Shaun Ren
2025-01-16 14:27:57 -05:00
committed by Henri Verbeet
parent 31c3d46925
commit 9fab6e4383
Notes: Henri Verbeet 2025-01-20 16:18:51 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Elizabeth Figura (@zfigura)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1330
2 changed files with 12 additions and 1 deletions

View File

@@ -347,6 +347,7 @@ static bool gl_runner_init(struct gl_runner *runner, enum shading_language langu
runner->caps.shader_caps[SHADER_CAP_GEOMETRY_SHADER] = true;
runner->caps.tag_count = 0;
runner->caps.tags[runner->caps.tag_count++] = "opengl";
if (runner->language == GLSL)
runner->caps.tags[runner->caps.tag_count++] = "glsl";
if (strncmp((const char *)glGetString(GL_RENDERER), "llvmpipe ", 9) == 0)