vkd3d-shader/glsl: Ignore the PARTIALPRECISION destination modifier.

This commit is contained in:
Giovanni Mascellani
2025-05-29 21:48:20 +02:00
committed by Henri Verbeet
parent df8b611334
commit 9f5db1e3e4
Notes: Henri Verbeet 2025-06-02 21:02:17 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1527

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@@ -495,6 +495,9 @@ static void VKD3D_PRINTF_FUNC(4, 0) shader_glsl_vprint_assignment(struct vkd3d_g
uint32_t modifiers = dst->vsir->modifiers;
bool close = true;
/* It is always legitimate to ignore _pp. */
modifiers &= ~VKD3DSPDM_PARTIALPRECISION;
if (dst->vsir->shift)
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled destination shift %#x.", dst->vsir->shift);