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tests: Mark a couple of tests as working on recent NVIDIA GPUs.
I don't know the exact version that fixed this todo, but on the same hardware this test was failing a couple of years ago, so I presume something was fixed at some point. I am writing my current driver version, but a lower one might turn out to be sufficient.
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Henri Verbeet
parent
4094e5dbeb
commit
9f4a568868
Notes:
Henri Verbeet
2024-07-31 21:03:26 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/971
@@ -11483,7 +11483,8 @@ static void test_shader_instructions(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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todo_if(uint_tests[i].is_todo || (uint_tests[i].todo_on_nvidia && is_nvidia_device(context.device)))
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todo_if(uint_tests[i].is_todo ||
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(uint_tests[i].todo_on_nvidia && is_nvidia_device_lt(context.device, 535, 183, 1)))
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check_sub_resource_uvec4(context.render_target, 0, queue, command_list, &uint_tests[i].output.u);
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reset_command_list(command_list, context.allocator);
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