vkd3d-shader/dxil: Handle semantic kind VERTEXID.

This commit is contained in:
Conor McCarthy
2024-01-20 00:34:42 +10:00
committed by Alexandre Julliard
parent ca7487a56d
commit 9f409b67d7
Notes: Alexandre Julliard 2024-01-22 22:52:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/581
2 changed files with 22 additions and 5 deletions

View File

@@ -5789,6 +5789,7 @@ static enum vkd3d_shader_minimum_precision minimum_precision_from_dxil_component
static const enum vkd3d_shader_sysval_semantic sysval_semantic_table[] =
{
[SEMANTIC_KIND_ARBITRARY] = VKD3D_SHADER_SV_NONE,
[SEMANTIC_KIND_VERTEXID] = VKD3D_SHADER_SV_VERTEX_ID,
[SEMANTIC_KIND_POSITION] = VKD3D_SHADER_SV_POSITION,
[SEMANTIC_KIND_TARGET] = VKD3D_SHADER_SV_TARGET,
};