tests/shader_runner: Use the global test_options structure.

Inspired by a patch by Giovanni Mascellani.
This commit is contained in:
Zebediah Figura
2023-02-21 17:46:36 -06:00
committed by Alexandre Julliard
parent c8a05a8b10
commit 9ea84ae8c9
Notes: Alexandre Julliard 2023-03-10 21:36:20 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/117
11 changed files with 71 additions and 117 deletions

View File

@@ -199,4 +199,34 @@ static inline void check_readback_data_vec4_(unsigned int line, const struct res
got.x, got.y, got.z, got.w, expected->x, expected->y, expected->z, expected->w, x, y);
}
struct test_options
{
bool use_warp_device;
unsigned int adapter_idx;
bool enable_debug_layer;
bool enable_gpu_based_validation;
const char *filename;
};
extern struct test_options test_options;
static inline void parse_args(int argc, char **argv)
{
unsigned int i;
for (i = 1; i < argc; ++i)
{
if (!strcmp(argv[i], "--warp"))
test_options.use_warp_device = true;
else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
test_options.adapter_idx = atoi(argv[++i]);
else if (!strcmp(argv[i], "--validate"))
test_options.enable_debug_layer = true;
else if (!strcmp(argv[i], "--gbv"))
test_options.enable_gpu_based_validation = true;
else if (argv[i][0] != '-')
test_options.filename = argv[i];
}
}
#endif