tests/shader_runner: Use the global test_options structure.

Inspired by a patch by Giovanni Mascellani.
This commit is contained in:
Zebediah Figura
2023-02-21 17:46:36 -06:00
committed by Alexandre Julliard
parent c8a05a8b10
commit 9ea84ae8c9
Notes: Alexandre Julliard 2023-03-10 21:36:20 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/117
11 changed files with 71 additions and 117 deletions

View File

@@ -139,12 +139,12 @@ void fatal_error(const char *format, ...) VKD3D_NORETURN VKD3D_PRINTF_FUNC(1, 2)
unsigned int get_vb_stride(const struct shader_runner *runner, unsigned int slot);
void init_resource(struct resource *resource, const struct resource_params *params);
void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const struct shader_runner_ops *ops);
void run_shader_tests(struct shader_runner *runner, const struct shader_runner_ops *ops);
#ifdef _WIN32
void run_shader_tests_d3d9(int argc, char **argv);
void run_shader_tests_d3d11(int argc, char **argv);
void run_shader_tests_d3d9(void);
void run_shader_tests_d3d11(void);
#else
void run_shader_tests_vulkan(int argc, char **argv);
void run_shader_tests_vulkan(void);
#endif
void run_shader_tests_d3d12(int argc, char **argv);
void run_shader_tests_d3d12(void);