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tests/shader_runner: Use the global test_options structure.
Inspired by a patch by Giovanni Mascellani.
This commit is contained in:
committed by
Alexandre Julliard
parent
c8a05a8b10
commit
9ea84ae8c9
Notes:
Alexandre Julliard
2023-03-10 21:36:20 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Zebediah Figura (@zfigura) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/117
@@ -18,6 +18,8 @@
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#include "d3d12_crosstest.h"
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struct test_options test_options = {0};
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#define recreate_command_list(a, b, c) recreate_command_list_(__LINE__, a, b, c)
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static void recreate_command_list_(unsigned int line, ID3D12Device *device,
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ID3D12CommandAllocator *allocator, ID3D12GraphicsCommandList **command_list)
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