tests/shader_runner: Use the global test_options structure.

Inspired by a patch by Giovanni Mascellani.
This commit is contained in:
Zebediah Figura
2023-02-21 17:46:36 -06:00
committed by Alexandre Julliard
parent c8a05a8b10
commit 9ea84ae8c9
Notes: Alexandre Julliard 2023-03-10 21:36:20 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/117
11 changed files with 71 additions and 117 deletions

View File

@@ -258,14 +258,6 @@ static void wait_queue_idle_(unsigned int line, ID3D12Device *device, ID3D12Comm
ID3D12Fence_Release(fence);
}
static struct test_options
{
bool use_warp_device;
unsigned int adapter_idx;
bool enable_debug_layer;
bool enable_gpu_based_validation;
} test_options;
#ifdef VKD3D_CROSSTEST
static IUnknown *create_warp_adapter(IDXGIFactory4 *factory)
{
@@ -675,23 +667,6 @@ static inline bool is_depth_clip_enable_supported(ID3D12Device *device)
}
#endif
static void parse_args(int argc, char **argv)
{
unsigned int i;
for (i = 1; i < argc; ++i)
{
if (!strcmp(argv[i], "--warp"))
test_options.use_warp_device = true;
else if (!strcmp(argv[i], "--adapter") && i + 1 < argc)
test_options.adapter_idx = atoi(argv[++i]);
else if (!strcmp(argv[i], "--validate"))
test_options.enable_debug_layer = true;
else if (!strcmp(argv[i], "--gbv"))
test_options.enable_gpu_based_validation = true;
}
}
static void enable_d3d12_debug_layer(void)
{
ID3D12Debug1 *debug1;