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https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
vkd3d-shader/ir: Introduce vsir_program_iterator_insert_before_and_move().
This commit is contained in:
committed by
Henri Verbeet
parent
11cf9e918a
commit
9e72d8acb8
Notes:
Henri Verbeet
2025-08-29 15:13:14 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1690
@@ -1953,10 +1953,8 @@ static enum vkd3d_result vsir_program_ensure_diffuse(struct vsir_program *progra
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}
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}
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}
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}
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vsir_program_iterator_prev(&it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(&it, 1)))
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if (!vsir_program_iterator_insert_after(&it, 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(&it);
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vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
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vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_ATTROUT, VSIR_DATA_F32, 1);
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_ATTROUT, VSIR_DATA_F32, 1);
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@@ -2175,10 +2173,8 @@ static enum vkd3d_result vsir_program_remap_output_signature(struct vsir_program
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continue;
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continue;
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loc = ins->location;
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loc = ins->location;
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vsir_program_iterator_prev(&it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(&it, uninit_varying_count)))
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if (!vsir_program_iterator_insert_after(&it, uninit_varying_count))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(&it);
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for (unsigned int j = signature->element_count - uninit_varying_count; j < signature->element_count; ++j)
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for (unsigned int j = signature->element_count - uninit_varying_count; j < signature->element_count; ++j)
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{
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{
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@@ -6970,10 +6966,8 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
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if (compare_func == VKD3D_SHADER_COMPARISON_FUNC_NEVER)
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if (compare_func == VKD3D_SHADER_COMPARISON_FUNC_NEVER)
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{
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{
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vsir_program_iterator_prev(it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(it, 1)))
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if (!vsir_program_iterator_insert_after(it, 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(it);
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vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_DISCARD, 0, 1);
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vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_DISCARD, 0, 1);
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ins->flags = VKD3D_SHADER_CONDITIONAL_OP_Z;
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ins->flags = VKD3D_SHADER_CONDITIONAL_OP_Z;
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@@ -6983,10 +6977,8 @@ static enum vkd3d_result insert_alpha_test_before_ret(struct vsir_program *progr
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return VKD3D_OK;
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return VKD3D_OK;
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}
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}
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vsir_program_iterator_prev(it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(it, 3)))
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if (!vsir_program_iterator_insert_after(it, 3))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(it);
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switch (ref->data_type)
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switch (ref->data_type)
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{
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{
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@@ -7127,10 +7119,8 @@ static enum vkd3d_result insert_clip_planes_before_ret(struct vsir_program *prog
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_instruction *ins;
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unsigned int output_idx = 0;
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unsigned int output_idx = 0;
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vsir_program_iterator_prev(it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(it, vkd3d_popcount(mask) + 1)))
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if (!vsir_program_iterator_insert_after(it, vkd3d_popcount(mask) + 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(it);
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for (unsigned int i = 0; i < 8; ++i)
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for (unsigned int i = 0; i < 8; ++i)
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{
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{
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@@ -7298,10 +7288,8 @@ static enum vkd3d_result insert_point_size_before_ret(struct vsir_program *progr
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const struct vkd3d_shader_location loc = vsir_program_iterator_current(it)->location;
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const struct vkd3d_shader_location loc = vsir_program_iterator_current(it)->location;
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_instruction *ins;
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vsir_program_iterator_prev(it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(it, 1)))
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if (!vsir_program_iterator_insert_after(it, 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(it);
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vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
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vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_RASTOUT, VSIR_DATA_F32, 1);
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vsir_dst_param_init(&ins->dst[0], VKD3DSPR_RASTOUT, VSIR_DATA_F32, 1);
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@@ -7623,10 +7611,8 @@ static enum vkd3d_result vsir_program_insert_point_coord(struct vsir_program *pr
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if (used_texcoord)
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if (used_texcoord)
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{
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{
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vsir_program_iterator_prev(&it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(&it, 2)))
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if (!vsir_program_iterator_insert_after(&it, 2))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(&it);
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vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1);
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vsir_instruction_init_with_params(program, ins, &no_loc, VSIR_OP_MOV, 1, 1);
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dst_param_init_temp_float4(&ins->dst[0], coord_temp);
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dst_param_init_temp_float4(&ins->dst[0], coord_temp);
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@@ -7694,10 +7680,8 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
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* add sr0, FOG_END, -vFOG.x
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* add sr0, FOG_END, -vFOG.x
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* mul_sat srFACTOR, sr0, FOG_SCALE
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* mul_sat srFACTOR, sr0, FOG_SCALE
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*/
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*/
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vsir_program_iterator_prev(it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(it, 4)))
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if (!vsir_program_iterator_insert_after(it, 4))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(it);
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ssa_temp = program->ssa_count++;
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ssa_temp = program->ssa_count++;
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@@ -7726,10 +7710,8 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
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* mul sr0, FOG_SCALE, vFOG.x
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* mul sr0, FOG_SCALE, vFOG.x
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* exp_sat srFACTOR, -sr0
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* exp_sat srFACTOR, -sr0
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*/
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*/
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vsir_program_iterator_prev(it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(it, 4)))
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if (!vsir_program_iterator_insert_after(it, 4))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(it);
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ssa_temp = program->ssa_count++;
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ssa_temp = program->ssa_count++;
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@@ -7757,10 +7739,8 @@ static enum vkd3d_result insert_fragment_fog_before_ret(struct vsir_program *pro
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* mul sr1, sr0, sr0
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* mul sr1, sr0, sr0
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* exp_sat srFACTOR, -sr1
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* exp_sat srFACTOR, -sr1
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*/
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*/
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vsir_program_iterator_prev(it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(it, 5)))
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if (!vsir_program_iterator_insert_after(it, 5))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(it);
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ssa_temp = program->ssa_count++;
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ssa_temp = program->ssa_count++;
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ssa_temp2 = program->ssa_count++;
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ssa_temp2 = program->ssa_count++;
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@@ -7940,10 +7920,8 @@ static enum vkd3d_result insert_vertex_fog_before_ret(struct vsir_program *progr
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const struct vkd3d_shader_location loc = ret->location;
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const struct vkd3d_shader_location loc = ret->location;
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struct vkd3d_shader_instruction *ins;
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struct vkd3d_shader_instruction *ins;
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vsir_program_iterator_prev(it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(it, 2)))
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if (!vsir_program_iterator_insert_after(it, 2))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(it);
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/* Write the fog output. */
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/* Write the fog output. */
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vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
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vsir_instruction_init_with_params(program, ins, &loc, VSIR_OP_MOV, 1, 1);
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@@ -8953,11 +8931,9 @@ enum vkd3d_result vsir_update_dcl_temps(struct vsir_program *program,
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ins = vsir_program_iterator_head(&it);
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ins = vsir_program_iterator_head(&it);
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location = ins->location;
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location = ins->location;
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vsir_program_iterator_prev(&it);
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if (!(ins = vsir_program_iterator_insert_before_and_move(&it, 1)))
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if (!vsir_program_iterator_insert_after(&it, 1))
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return VKD3D_ERROR_OUT_OF_MEMORY;
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return VKD3D_ERROR_OUT_OF_MEMORY;
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ins = vsir_program_iterator_next(&it);
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vsir_instruction_init(ins, &location, VSIR_OP_DCL_TEMPS);
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vsir_instruction_init(ins, &location, VSIR_OP_DCL_TEMPS);
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ins->declaration.count = temp_count;
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ins->declaration.count = temp_count;
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}
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}
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@@ -1510,6 +1510,16 @@ static inline bool vsir_program_iterator_insert_after(struct vsir_program_iterat
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return shader_instruction_array_insert_at(it->array, it->idx + 1, count);
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return shader_instruction_array_insert_at(it->array, it->idx + 1, count);
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}
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}
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static inline struct vkd3d_shader_instruction *vsir_program_iterator_insert_before_and_move(
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struct vsir_program_iterator *it, size_t count)
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{
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VKD3D_ASSERT(it->idx != SIZE_MAX);
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if (!shader_instruction_array_insert_at(it->array, it->idx, count))
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return NULL;
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return vsir_program_iterator_current(it);
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}
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enum vkd3d_shader_config_flags
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enum vkd3d_shader_config_flags
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{
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{
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VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
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VKD3D_SHADER_CONFIG_FLAG_FORCE_VALIDATION = 0x00000001,
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