vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.

This commit is contained in:
Henri Verbeet
2024-05-16 11:41:58 +02:00
committed by Alexandre Julliard
parent 061dc39036
commit 9e4a790de1
Notes: Alexandre Julliard 2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
6 changed files with 134 additions and 101 deletions

View File

@@ -1392,10 +1392,10 @@ struct vkd3d_shader_parser
{
struct vkd3d_shader_message_context *message_context;
struct vkd3d_shader_location location;
struct vsir_program *program;
bool failed;
const struct vkd3d_shader_parser_ops *ops;
struct vsir_program program;
uint64_t config_flags;
};
@@ -1421,7 +1421,7 @@ static inline void vkd3d_shader_parser_destroy(struct vkd3d_shader_parser *parse
static inline enum vkd3d_result vkd3d_shader_parser_validate(struct vkd3d_shader_parser *parser)
{
return vsir_program_validate(&parser->program, parser->config_flags,
return vsir_program_validate(parser->program, parser->config_flags,
parser->location.source_name, parser->message_context);
}