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vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.
This commit is contained in:
committed by
Alexandre Julliard
parent
061dc39036
commit
9e4a790de1
Notes:
Alexandre Julliard
2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
@@ -4010,7 +4010,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
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}
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if (ret >= 0)
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{
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ret = vsir_program_compile(&parser->program, parser->config_flags, &info, out, message_context);
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ret = vsir_program_compile(parser->program, parser->config_flags, &info, out, message_context);
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vkd3d_shader_parser_destroy(parser);
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}
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vkd3d_shader_free_shader_code(&info.source);
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