vkd3d-shader/ir: Use a separate allocation for the vsir program in struct vkd3d_shader_parser.

This commit is contained in:
Henri Verbeet
2024-05-16 11:41:58 +02:00
committed by Alexandre Julliard
parent 061dc39036
commit 9e4a790de1
Notes: Alexandre Julliard 2024-05-16 23:13:19 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/869
6 changed files with 134 additions and 101 deletions

View File

@@ -4010,7 +4010,7 @@ int hlsl_compile_shader(const struct vkd3d_shader_code *hlsl, const struct vkd3d
}
if (ret >= 0)
{
ret = vsir_program_compile(&parser->program, parser->config_flags, &info, out, message_context);
ret = vsir_program_compile(parser->program, parser->config_flags, &info, out, message_context);
vkd3d_shader_parser_destroy(parser);
}
vkd3d_shader_free_shader_code(&info.source);