vkd3d-shader/msl: Output the generated shader code.

This commit is contained in:
Feifan He
2024-10-20 21:25:10 +08:00
committed by Henri Verbeet
parent 2669ae16ea
commit 9e3b8ec98a
Notes: Henri Verbeet 2024-11-20 15:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1243
3 changed files with 18 additions and 6 deletions

View File

@@ -1658,7 +1658,8 @@ int spirv_compile(struct vsir_program *program, uint64_t config_flags,
int msl_compile(struct vsir_program *program, uint64_t config_flags,
const struct vkd3d_shader_scan_descriptor_info1 *descriptor_info,
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_message_context *message_context);
const struct vkd3d_shader_compile_info *compile_info, struct vkd3d_shader_code *out,
struct vkd3d_shader_message_context *message_context);
enum vkd3d_md5_variant
{