vkd3d-shader/msl: Output the generated shader code.

This commit is contained in:
Feifan He
2024-10-20 21:25:10 +08:00
committed by Henri Verbeet
parent 2669ae16ea
commit 9e3b8ec98a
Notes: Henri Verbeet 2024-11-20 15:00:07 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1243
3 changed files with 18 additions and 6 deletions

View File

@@ -1680,7 +1680,7 @@ int vsir_program_compile(struct vsir_program *program, uint64_t config_flags,
case VKD3D_SHADER_TARGET_MSL:
if ((ret = vsir_program_scan(program, &scan_info, message_context, &scan_descriptor_info)) < 0)
return ret;
ret = msl_compile(program, config_flags, &scan_descriptor_info, compile_info, message_context);
ret = msl_compile(program, config_flags, &scan_descriptor_info, compile_info, out, message_context);
vkd3d_shader_free_scan_descriptor_info1(&scan_descriptor_info);
break;