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vkd3d-shader/hlsl: Pass the target block to hlsl_new_store_component().
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committed by
Henri Verbeet
parent
5ab5a721a1
commit
9e3ac35669
Notes:
Henri Verbeet
2025-03-05 14:16:50 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Francisco Casas (@fcasas) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1401
@@ -1550,14 +1550,12 @@ void hlsl_block_add_simple_store(struct hlsl_ctx *ctx, struct hlsl_block *block,
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hlsl_block_add_store_index(ctx, block, &lhs_deref, NULL, rhs, 0, &rhs->loc);
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}
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bool hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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bool hlsl_block_add_store_component(struct hlsl_ctx *ctx, struct hlsl_block *block,
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const struct hlsl_deref *lhs, unsigned int comp, struct hlsl_ir_node *rhs)
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{
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struct hlsl_block comp_path_block;
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struct hlsl_ir_store *store;
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hlsl_block_init(block);
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if (!(store = hlsl_alloc(ctx, sizeof(*store))))
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return false;
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init_node(&store->node, HLSL_IR_STORE, NULL, &rhs->loc);
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