readme: Update build requirements.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-02 16:02:35 +02:00 committed by Alexandre Julliard
parent e7b94e0337
commit 9e2ecaf7f4

6
README
View File

@ -9,14 +9,14 @@ similar, but not identical, to Direct3D 12.
Building vkd3d Building vkd3d
============== ==============
Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.88). Vkd3d depends on SPIRV-Headers and Vulkan-Headers (>= 1.1.101).
Vkd3d generates some of its headers from IDL files. If you are using the Vkd3d generates some of its headers from IDL files. If you are using the
release tarballs, then these headers are pre-generated and are included. If release tarballs, then these headers are pre-generated and are included. If
you are building from git, then they will be generated at build-time using you are building from git, then they will be generated at build-time using
widl. By default, vkd3d will use the widl found in `PATH'. If widl is not widl. By default, vkd3d will use the widl found in `PATH'. If widl is not
available or is not recent (>= 3.0 or so), then you can build Wine with available or is not recent (>= 3.20), then you can build Wine with `make
`make tools/widl' to avoid building all of Wine. You can then point vkd3d's tools/widl' to avoid building all of Wine. You can then point vkd3d's
configure at that widl binary with `WIDL="/path/to/widl"'. configure at that widl binary with `WIDL="/path/to/widl"'.
=========== ===========