vkd3d-shader/ir: Handle integer division by zero in vsir_program_lower_udiv().

This achieves two things:
  - The GLSL backend no longer needs to handle this by itself. Likwise, the
    MSL backend won't have to either.
  - We no longer handle division by zero for DXIL UDiv and URem instructions,
    which leave this undefined.
This commit is contained in:
Henri Verbeet
2025-10-07 00:31:14 +02:00
parent 433adab6ad
commit 9de229925d
Notes: Henri Verbeet 2025-10-13 19:32:21 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1775
3 changed files with 70 additions and 49 deletions

View File

@@ -7625,14 +7625,13 @@ static void spirv_compiler_emit_bool_cast(struct spirv_compiler *compiler,
static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compiler *compiler,
const struct vkd3d_shader_instruction *instruction)
{
uint32_t src_ids[SPIRV_MAX_SRC_COUNT], condition_id = 0, uint_max_id = 0;
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_dst_param *dst = instruction->dst;
const struct vkd3d_shader_src_param *src = instruction->src;
unsigned int i, component_count;
uint32_t src_ids[SPIRV_MAX_SRC_COUNT];
uint32_t type_id, val_id;
SpvOp op = SpvOpMax;
bool check_zero;
unsigned int i;
if (src->reg.data_type == VSIR_DATA_U64 && instruction->opcode == VSIR_OP_COUNTBITS)
{
@@ -7672,42 +7671,14 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
return VKD3D_ERROR_INVALID_SHADER;
}
/* SPIR-V doesn't mandate a behaviour when a denominator is zero,
* so we have an explicit check. */
switch (instruction->opcode)
{
case VSIR_OP_UDIV_SIMPLE:
case VSIR_OP_UREM:
check_zero = true;
break;
default:
check_zero = false;
break;
}
VKD3D_ASSERT(instruction->dst_count == 1);
VKD3D_ASSERT(instruction->src_count <= SPIRV_MAX_SRC_COUNT);
if (check_zero)
VKD3D_ASSERT(instruction->src_count == 2);
component_count = vsir_write_mask_component_count(dst[0].write_mask);
type_id = spirv_compiler_get_type_id_for_dst(compiler, dst);
for (i = 0; i < instruction->src_count; ++i)
src_ids[i] = spirv_compiler_emit_load_src(compiler, &src[i], dst->write_mask);
if (check_zero)
{
condition_id = spirv_compiler_emit_int_to_bool(compiler,
VKD3D_SHADER_CONDITIONAL_OP_NZ, src[1].reg.data_type, component_count, src_ids[1]);
if (data_type_is_64_bit(dst[0].reg.data_type))
uint_max_id = spirv_compiler_get_constant_uint64_vector(compiler, UINT64_MAX, component_count);
else
uint_max_id = spirv_compiler_get_constant_uint_vector(compiler, UINT_MAX, component_count);
}
/* The SPIR-V specification states, "The resulting value is undefined if
* Shift is greater than or equal to the bit width of the components of
* Base." Direct3D applies only the lowest 5 bits of the shift.
@@ -7728,9 +7699,6 @@ static enum vkd3d_result spirv_compiler_emit_alu_instruction(struct spirv_compil
if (instruction->flags & VKD3DSI_PRECISE_XYZW)
vkd3d_spirv_build_op_decorate(builder, val_id, SpvDecorationNoContraction, NULL, 0);
if (check_zero)
val_id = vkd3d_spirv_build_op_select(builder, type_id, condition_id, val_id, uint_max_id);
spirv_compiler_emit_store_dst(compiler, dst, val_id);
return VKD3D_OK;
}