diff --git a/tests/hlsl/shader-interstage-interface.shader_test b/tests/hlsl/shader-interstage-interface.shader_test index 410fc515a..8ece6b73e 100644 --- a/tests/hlsl/shader-interstage-interface.shader_test +++ b/tests/hlsl/shader-interstage-interface.shader_test @@ -114,17 +114,17 @@ native-16-bit 1 r32g32-uint TEXCOORD 1 [vb 0] --1.0 -1.0 70000.0 5.0 --1.0 1.0 70000.0 5.0 - 1.0 -1.0 70000.0 5.0 - 1.0 1.0 70000.0 5.0 +-1.0 -1.0 700.0 5.0 +-1.0 1.0 700.0 5.0 + 1.0 -1.0 700.0 5.0 + 1.0 1.0 700.0 5.0 [vb 1] format r32-uint -0x37fff 2 -0x37fff 2 -0x37fff 2 -0x37fff 2 +0x7fff 2 +0x7fff 2 +0x7fff 2 +0x7fff 2 [vertex shader] struct vertex @@ -151,7 +151,7 @@ float4 main(float4 position : SV_Position, half2 t0 : TEXCOORD0, uint16_t2 t1 : [test] uniform 0 uint 0 draw triangle strip 4 -probe (0, 0) rgba(65504.0, 5.0, 65535.0, 2.0) +probe (0, 0) rgba(700.0, 5.0, 32767.0, 2.0) [input layout] 0 r32g32-float SV_POSITION @@ -165,10 +165,10 @@ probe (0, 0) rgba(65504.0, 5.0, 65535.0, 2.0) [vb 1] format r32-sint --70000 -2 --70000 -2 --70000 -2 --70000 -2 +-7000 -2 +-7000 -2 +-7000 -2 +-7000 -2 [vertex shader] struct vertex @@ -190,7 +190,7 @@ int4 main(float4 position : SV_Position, int16_t2 t0 : TEXCOORD0) : SV_Target [test] draw triangle strip 4 -probe (0, 0) rgbai(-32768, -2, 0, 0) +probe (0, 0) rgbai(-7000, -2, 0, 0) [pixel shader] uint4 main(float4 position : SV_Position, int16_t2 t0 : TEXCOORD0) : SV_Target @@ -200,4 +200,4 @@ uint4 main(float4 position : SV_Position, int16_t2 t0 : TEXCOORD0) : SV_Target [test] draw triangle strip 4 -probe (0, 0) rgbai(-32768, -2, 0, 0) +probe (0, 0) rgbai(-7000, -2, 0, 0)