vkd3d-shader/d3d-asm: Describe the ASM dialect with a bunch of flags instead of a plain enum.

This commit is contained in:
Giovanni Mascellani
2024-01-17 23:14:33 +01:00
committed by Alexandre Julliard
parent 94d641783b
commit 9d99389663
Notes: Alexandre Julliard 2024-03-07 23:21:49 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/553
3 changed files with 10 additions and 10 deletions

View File

@@ -1386,15 +1386,15 @@ struct vkd3d_string_buffer_cache
size_t count, max_count, capacity;
};
enum vsir_asm_dialect
enum vsir_asm_flags
{
VSIR_ASM_VSIR,
VSIR_ASM_D3D,
VSIR_ASM_FLAG_NONE = 0,
VSIR_ASM_FLAG_DUMP_TYPES = 0x1,
};
enum vkd3d_result vkd3d_dxbc_binary_to_text(const struct vsir_program *program,
const struct vkd3d_shader_compile_info *compile_info,
struct vkd3d_shader_code *out, enum vsir_asm_dialect dialect);
struct vkd3d_shader_code *out, enum vsir_asm_flags flags);
void vkd3d_string_buffer_cleanup(struct vkd3d_string_buffer *buffer);
struct vkd3d_string_buffer *vkd3d_string_buffer_get(struct vkd3d_string_buffer_cache *list);
void vkd3d_string_buffer_init(struct vkd3d_string_buffer *buffer);